Reworked code, Code cleanup, No new Version
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.vscode/settings.json
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55
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@ -935,7 +935,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &66523172
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RectTransform:
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m_ObjectHideFlags: 0
|
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@ -1988,7 +1988,7 @@ GameObject:
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &125253396
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RectTransform:
|
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m_ObjectHideFlags: 0
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@ -20206,6 +20206,7 @@ Animator:
|
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m_HasTransformHierarchy: 1
|
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m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
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m_WriteDefaultValuesOnDisable: 0
|
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--- !u!1 &1469570407
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GameObject:
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m_ObjectHideFlags: 0
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@ -21807,10 +21808,18 @@ PrefabInstance:
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propertyPath: m_StaticEditorFlags
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value: 4294967295
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objectReference: {fileID: 0}
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- target: {fileID: 6403671343560478197, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
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propertyPath: m_DrawMode
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6403671343560478197, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
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propertyPath: m_ReceiveShadows
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6403671343560478197, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
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propertyPath: m_MaskInteraction
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
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- target: {fileID: 6403671343560478198, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
|
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propertyPath: m_RootOrder
|
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value: 1
|
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@ -21829,7 +21838,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6403671343560478198, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
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propertyPath: m_LocalPosition.y
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value: 4.5
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 6403671343560478198, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
|
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propertyPath: m_LocalPosition.z
|
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@ -21863,6 +21872,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
|
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value: 0
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 7190563918972443284, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
|
||||
propertyPath: m_Materials.Array.data[0]
|
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value:
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objectReference: {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 87e9f873ffc561445805b7e8674d1cab, type: 3}
|
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--- !u!1 &1623671172
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@ -22226,7 +22239,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 681295929}
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m_Value: 1
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m_Size: 0.4374999
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m_Size: 0.43750003
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m_NumberOfSteps: 0
|
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m_OnValueChanged:
|
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m_PersistentCalls:
|
||||
|
||||
@ -59,7 +59,7 @@ public class Controls : MonoBehaviour
|
||||
Destroy(target);
|
||||
break;
|
||||
case "Stone":
|
||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Stone"));
|
||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Rock"));
|
||||
Destroy(target);
|
||||
break;
|
||||
case "NPC":
|
||||
|
||||
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
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guid: 64c2f7c4937560c4e91a13674c1677fe
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guid: 71efee93c90768be4812cb603d42dc98
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@ -29,18 +29,6 @@ namespace Assets.Scripts
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void openMenuScene()
|
||||
{
|
||||
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
|
||||
@ -33,11 +33,17 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
playerPosition = GameObject.Find("Player").transform.position;
|
||||
houseInstance = Instantiate(houseObject);
|
||||
houseInstance.transform.position = new Vector3(playerPosition.x, 50, playerPosition.z);
|
||||
houseInstance.transform.localScale = new Vector3(1, 1, 1);
|
||||
GameObject.Find("Player").transform.position = new Vector3(playerPosition.x, 51, playerPosition.z);
|
||||
int openChance = new System.Random().Next(4);
|
||||
if(openChance == 0){
|
||||
playerPosition = GameObject.Find("Player").transform.position;
|
||||
houseInstance = Instantiate(houseObject);
|
||||
houseInstance.transform.position = new Vector3(playerPosition.x, 50, playerPosition.z);
|
||||
houseInstance.transform.localScale = new Vector3(1, 1, 1);
|
||||
GameObject.Find("Player").transform.position = new Vector3(playerPosition.x, 51, playerPosition.z);
|
||||
}
|
||||
else{
|
||||
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;This house is locked.");
|
||||
}
|
||||
}
|
||||
hasInteracted = true;
|
||||
}
|
||||
@ -56,6 +62,7 @@ namespace Assets.Scripts
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
// Maybe add luck to increase chance for equipment
|
||||
item = new Equipment(luck);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@ -187,7 +187,7 @@ namespace Assets.Scripts
|
||||
return startDrag;
|
||||
}
|
||||
|
||||
public Item getEquip(ItemPlace place)
|
||||
/*public Item getEquip(ItemPlace place)
|
||||
{
|
||||
switch (place)
|
||||
{
|
||||
@ -210,7 +210,7 @@ namespace Assets.Scripts
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
public void calculateStatBoost(Dictionary<string, int> attributes, bool isAddition)
|
||||
{
|
||||
|
||||
@ -89,7 +89,7 @@ namespace Assets.Scripts
|
||||
case "Wood":
|
||||
image = Resources.Load<Texture>("Items/Inv_Wood");
|
||||
break;
|
||||
case "Stone":
|
||||
case "Rock":
|
||||
image = Resources.Load<Texture>("Items/Inv_Stone");
|
||||
break;
|
||||
}
|
||||
@ -129,8 +129,8 @@ namespace Assets.Scripts
|
||||
case "Wood":
|
||||
result = "Quite a nice piece of wood";
|
||||
break;
|
||||
case "Stone":
|
||||
result = "A small stone to craft with";
|
||||
case "Rock":
|
||||
result = "Is it... Dwayne?";
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
@ -156,7 +156,7 @@ namespace Assets.Scripts
|
||||
|
||||
endDrag.setItem(this, startDrag.getCurrentBag());
|
||||
}
|
||||
|
||||
|
||||
private void chooseItem()
|
||||
{
|
||||
/* Common: Slimeball
|
||||
|
||||
@ -23,11 +23,6 @@ namespace Assets.Scripts.Menu
|
||||
SteamWorksHandler.getStandardAchievement("StartAchievement");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void startGame(SceneHandler sceneHandler)
|
||||
{
|
||||
int cityAmount = 0;
|
||||
|
||||
@ -1,203 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NewTileScript : MonoBehaviour
|
||||
{
|
||||
Vector3 position;
|
||||
float borderNorth;
|
||||
float borderEast;
|
||||
float borderSouth;
|
||||
float borderWest;
|
||||
System.Random rand = new System.Random();
|
||||
string tilename;
|
||||
GameObject contentGenerator;
|
||||
|
||||
List<GameObject> aliveEnemies = new List<GameObject>();
|
||||
List<GameObject> deadEnemies = new List<GameObject>();
|
||||
|
||||
public void generateTile(Vector3 pos, string name)
|
||||
{
|
||||
tilename = name;
|
||||
//contentGenerator = GameObject.Find("ContentGenerator");
|
||||
setPosition(pos);
|
||||
setBorders();
|
||||
//generateContent();
|
||||
}
|
||||
|
||||
public void setBorders()
|
||||
{
|
||||
borderNorth = position.z * 100 + 50;
|
||||
borderEast = position.x * 100 + 50;
|
||||
borderSouth = position.z * 100 - 50;
|
||||
borderWest = position.x * 100 - 50;
|
||||
}
|
||||
|
||||
public void generateContent()
|
||||
{
|
||||
if (!tilename.ToLower().Equals("City"))
|
||||
{
|
||||
foreach (Vector3 position in getSpawnLocations())
|
||||
{
|
||||
spawnObject(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<Vector3> getSpawnLocations()
|
||||
{
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
int xChange = 0;
|
||||
int zChange = 0;
|
||||
for (float i = borderNorth - 10; i >= borderSouth + 10; i = i - 10)
|
||||
{
|
||||
for (float j = borderWest + 10; j <= borderEast - 10; j = j + 10)
|
||||
{
|
||||
xChange = rand.Next(-4, +4);
|
||||
zChange = rand.Next(-4, +4);
|
||||
list.Add(new Vector3(j + xChange, 5, i + zChange));
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
public void spawnObject(Vector3 position)
|
||||
{
|
||||
int chance = rand.Next(1, 101);
|
||||
if (chance >= 50)
|
||||
{
|
||||
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tilename);
|
||||
if (content != null)
|
||||
{
|
||||
GameObject obj = Instantiate(content, position, Quaternion.identity);
|
||||
obj.transform.parent = gameObject.transform;
|
||||
if (obj.tag.Contains("Enemy"))
|
||||
{
|
||||
aliveEnemies.Add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setPosition(Vector3 position)
|
||||
{
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public Vector3 getPosition()
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
public bool leftTile(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10)
|
||||
{
|
||||
changeRenderer();
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void changeRenderer()
|
||||
{
|
||||
foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
|
||||
{
|
||||
if (!deadEnemies.Contains(rigid.gameObject))
|
||||
{
|
||||
rigid.useGravity = !rigid.useGravity;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
if (!deadEnemies.Contains(rend.gameObject))
|
||||
{
|
||||
rend.enabled = !rend.enabled;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
|
||||
{
|
||||
if (!deadEnemies.Contains(col.gameObject))
|
||||
{
|
||||
col.enabled = !col.enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void resetSpawn()
|
||||
{
|
||||
foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
|
||||
{
|
||||
rigid.useGravity = true;
|
||||
}
|
||||
|
||||
foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
rend.enabled = true;
|
||||
}
|
||||
|
||||
foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
|
||||
{
|
||||
col.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool enteredTile(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth)
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector3 needConnectedTile(float playerX, float playerZ)
|
||||
{
|
||||
Vector3 result = new Vector3(position.x, 1, position.z);
|
||||
if (playerX >= borderEast - 10)
|
||||
{
|
||||
result.x = result.x + 1;
|
||||
result.y = 0;
|
||||
}
|
||||
else if (playerX <= borderWest + 10)
|
||||
{
|
||||
result.x = result.x - 1;
|
||||
result.y = 0;
|
||||
}
|
||||
|
||||
if (playerZ >= borderNorth - 10)
|
||||
{
|
||||
result.z = result.z + 1;
|
||||
result.y = 0;
|
||||
}
|
||||
else if (playerZ <= borderSouth + 10)
|
||||
{
|
||||
result.z = result.z - 1;
|
||||
result.y = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool removeConnectedTiles(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10)
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void enemyKilled(GameObject enemy)
|
||||
{
|
||||
deadEnemies.Add(enemy);
|
||||
enemy.GetComponent<Rigidbody>().useGravity = false;
|
||||
enemy.GetComponent<Renderer>().enabled = false;
|
||||
enemy.GetComponent<Collider>().enabled = false;
|
||||
aliveEnemies.Remove(enemy);
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d53b2b3bfaa3874885a1bc9b08093dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -53,7 +53,7 @@ namespace Assets.Scripts
|
||||
displayInformation("Tree");
|
||||
break;
|
||||
case "stone":
|
||||
displayInformation("Stone");
|
||||
displayInformation("Rock");
|
||||
break;
|
||||
case "npc":
|
||||
displayInformation("NPC");
|
||||
|
||||
@ -20,8 +20,8 @@ namespace Assets.Scripts
|
||||
keyword = "Slimeball";
|
||||
break;
|
||||
case 1:
|
||||
questname = questname + "stones";
|
||||
keyword = "Stone";
|
||||
questname = questname + "rocks";
|
||||
keyword = "Rock";
|
||||
break;
|
||||
case 2:
|
||||
questname = questname + "wood";
|
||||
@ -102,7 +102,7 @@ namespace Assets.Scripts
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (keyword == "Stone" && item.getName().ToLower().Contains("stone"))
|
||||
if (keyword == "Rock" && item.getName().ToLower().Contains("rock"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 813d6c7c3a458e24bb5ab9639040b690
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Packages/Newtonsoft.Json.13.0.1/.signature.p7s
vendored
BIN
Packages/Newtonsoft.Json.13.0.1/.signature.p7s
vendored
Binary file not shown.
20
Packages/Newtonsoft.Json.13.0.1/LICENSE.md
vendored
20
Packages/Newtonsoft.Json.13.0.1/LICENSE.md
vendored
@ -1,20 +0,0 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2007 James Newton-King
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
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Load Diff
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File diff suppressed because it is too large
Load Diff
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Load Diff
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Load Diff
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Load Diff
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File diff suppressed because it is too large
Load Diff
BIN
Packages/Newtonsoft.Json.13.0.1/packageIcon.png
vendored
BIN
Packages/Newtonsoft.Json.13.0.1/packageIcon.png
vendored
Binary file not shown.
|
Before Width: | Height: | Size: 8.7 KiB |
@ -1,12 +1,13 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.17.7",
|
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height: 661
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height: 628
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
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m_SaveData: []
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m_OverlaysVisible: 1
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m_SceneHierarchy:
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m_TreeViewState:
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||||
scrollPos: {x: 0, y: 0}
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m_SelectedIDs: c0670000
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m_LastClickedID: 26560
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m_ExpandedIDs: 44f7ffff36fbffffba5400001266000062660000
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m_SelectedIDs: 804d0000
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m_LastClickedID: 19840
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m_ExpandedIDs: 36fbffff
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m_RenameOverlay:
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||||
m_UserAcceptedRename: 0
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m_Name:
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||||
@ -564,9 +568,9 @@ MonoBehaviour:
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m_Pos:
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serializedVersion: 2
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x: 240
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y: 73
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width: 1288
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height: 661
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y: 121
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width: 1287
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height: 628
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -791,6 +795,7 @@ MonoBehaviour:
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id: Scene View/Tilemap Palette Helper
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index: 12
|
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layout: 4
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m_OverlaysVisible: 1
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m_WindowGUID: b85945ae8dd2cea46915e8777ee5c800
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m_Gizmos: 1
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m_OverrideSceneCullingMask: 6917529027641081856
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@ -801,9 +806,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_Position:
|
||||
m_Target: {x: 337.69574, y: 398.7556, z: -594.9133}
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m_Target: {x: 9.49, y: 3.9999998, z: 19.03}
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speed: 2
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||||
m_Value: {x: 337.69574, y: 398.7556, z: -594.9133}
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m_Value: {x: 9.49, y: 3.9999998, z: 19.03}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -850,13 +855,13 @@ MonoBehaviour:
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_Rotation:
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m_Target: {x: 0.08257358, y: 0.058262125, z: -0.004835765, w: 0.9948688}
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m_Target: {x: 0.20776509, y: 0.7471252, z: -0.27255636, w: 0.56949925}
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speed: 2
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m_Value: {x: 0.08406578, y: 0.058254797, z: -0.0049231523, w: 0.9947437}
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m_Value: {x: 0.2077673, y: 0.74713314, z: -0.27255926, w: 0.5695053}
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m_Size:
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m_Target: 74.677956
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m_Target: 29.54632
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speed: 2
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m_Value: 71.46216
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m_Value: 29.54632
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m_Ortho:
|
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m_Target: 0
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speed: 2
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@ -902,20 +907,21 @@ MonoBehaviour:
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m_Pos:
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serializedVersion: 2
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x: 240
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y: 73
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width: 1288
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height: 661
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y: 121
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width: 1287
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height: 628
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_OverlaysVisible: 1
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m_SerializedViewNames: []
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m_SerializedViewValues: []
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||||
m_PlayModeViewName: GameView
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m_ShowGizmos: 0
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m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 1288, y: 640}
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m_TargetSize: {x: 1287, y: 607}
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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@ -930,10 +936,10 @@ MonoBehaviour:
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m_VRangeLocked: 0
|
||||
hZoomLockedByDefault: 0
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||||
vZoomLockedByDefault: 0
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m_HBaseRangeMin: -644
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m_HBaseRangeMax: 644
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||||
m_VBaseRangeMin: -320
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m_VBaseRangeMax: 320
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||||
m_HBaseRangeMin: -643.5
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||||
m_HBaseRangeMax: 643.5
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m_VBaseRangeMin: -303.5
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m_VBaseRangeMax: 303.5
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||||
m_HAllowExceedBaseRangeMin: 1
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||||
m_HAllowExceedBaseRangeMax: 1
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||||
m_VAllowExceedBaseRangeMin: 1
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@ -951,23 +957,23 @@ MonoBehaviour:
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||||
serializedVersion: 2
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||||
x: 0
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||||
y: 21
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width: 1288
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||||
height: 640
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width: 1287
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height: 607
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m_Scale: {x: 1, y: 1}
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m_Translation: {x: 644, y: 320}
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||||
m_Translation: {x: 643.5, y: 303.5}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -644
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||||
y: -320
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width: 1288
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height: 640
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x: -643.5
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||||
y: -303.5
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width: 1287
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height: 607
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m_MinimalGUI: 1
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||||
m_defaultScale: 1
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||||
m_LastWindowPixelSize: {x: 1288, y: 661}
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m_LastWindowPixelSize: {x: 1287, y: 628}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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||||
m_LowResolutionForAspectRatios: 01000000000000000000
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@ -994,10 +1000,11 @@ MonoBehaviour:
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m_Pos:
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serializedVersion: 2
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x: 0
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y: 755
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width: 1529
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height: 284
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y: 770
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width: 1528
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height: 269
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_OverlaysVisible: 1
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||||
|
||||
1
UserSettings/Search.settings
Normal file
1
UserSettings/Search.settings
Normal file
@ -0,0 +1 @@
|
||||
{}
|
||||
@ -1,4 +1 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net471" />
|
||||
</packages>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
Loading…
x
Reference in New Issue
Block a user