Reworked camera handling and localization a bit
This commit is contained in:
@@ -56,11 +56,11 @@ public class Controls : MonoBehaviour
|
||||
if (uihandler.canPlayerRotate())
|
||||
{
|
||||
if(playerInput.currentControlScheme == "Controller"){
|
||||
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
|
||||
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityController * multiplier);
|
||||
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
|
||||
}
|
||||
else{
|
||||
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
|
||||
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityMouse * multiplier);
|
||||
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user