Reworked camera handling and localization a bit

This commit is contained in:
Finnchen123
2025-06-07 10:15:59 +02:00
parent 8f561f7f42
commit cb033ea487
12 changed files with 101 additions and 210 deletions

View File

@@ -56,11 +56,11 @@ public class Controls : MonoBehaviour
if (uihandler.canPlayerRotate())
{
if(playerInput.currentControlScheme == "Controller"){
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityController * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
}
else{
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityMouse * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
}
}