Reworked camera handling and localization a bit
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@@ -183,7 +183,7 @@ namespace Assets.Scripts.Player
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}
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public void rotate(Vector2 input, Vector2 speed){
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transform.Rotate(Vector3.up, input.x * speed.y);// * Time.deltaTime);
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transform.Rotate(Vector3.up, input.x * speed.x);// * Time.deltaTime);
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}
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public void getRotation()
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