fixed controls, texts and added image, v1.4.1

This commit is contained in:
TAASONI3
2023-07-05 17:42:35 +02:00
parent 0dc2ff831f
commit d0d9a6847a
33 changed files with 11964 additions and 405 deletions

View File

@@ -17,7 +17,12 @@ namespace Assets.Scripts.Menu
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
GameObject.Find("btnLoad").SetActive(FileHandler.hasSaveFile());
if(FileHandler.hasSaveFile()){
GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
}
else{
GameObject.Find("btnLoad").GetComponent<Button>().interactable = false;
}
}
public void startGame()
@@ -64,6 +69,7 @@ namespace Assets.Scripts.Menu
string saveText = "";
audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;