fixed controls, texts and added image, v1.4.1
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@@ -17,7 +17,12 @@ namespace Assets.Scripts.Menu
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
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GameObject.Find("btnLoad").SetActive(FileHandler.hasSaveFile());
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if(FileHandler.hasSaveFile()){
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GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
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}
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else{
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GameObject.Find("btnLoad").GetComponent<Button>().interactable = false;
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}
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}
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public void startGame()
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@@ -64,6 +69,7 @@ namespace Assets.Scripts.Menu
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string saveText = "";
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audioHandler.playButtonClick();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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