fixed controls, texts and added image, v1.4.1
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@@ -11,28 +11,28 @@ namespace Assets.Scripts
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{
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current = 0;
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goal = getRandomNumber(10) + 1;
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questname = TextHandler.getText("find") + " " + goal + " ";
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questname = "Find " + goal + " ";
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int index = getRandomNumber(5);
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switch (index)
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{
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case 0:
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questname = questname + TextHandler.getText("plane");
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questname = questname + "plane";
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keyword = "Plane";
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break;
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case 1:
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questname = questname + TextHandler.getText("mountain");
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questname = questname + "mountain";
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keyword = "Mountain";
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break;
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case 2:
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questname = questname + TextHandler.getText("forest");
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questname = questname + "forest";
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keyword = "Forest";
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break;
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case 3:
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questname = questname + TextHandler.getText("river");
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questname = questname + "river";
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keyword = "River";
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break;
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case 4:
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questname = questname + TextHandler.getText("lake");
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questname = questname + "lake";
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keyword = "Lake";
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break;
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}
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@@ -42,7 +42,7 @@ namespace Assets.Scripts
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public void generateCityQuest()
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{
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questname = TextHandler.getText("cities");
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questname = "Find all cities";
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keyword = "City";
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current = 0;
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goal = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCityAmount();
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