fixed controls, texts and added image, v1.4.1

This commit is contained in:
TAASONI3
2023-07-05 17:42:35 +02:00
parent 0dc2ff831f
commit d0d9a6847a
33 changed files with 11964 additions and 405 deletions

View File

@@ -11,28 +11,28 @@ namespace Assets.Scripts
{
current = 0;
goal = getRandomNumber(10) + 1;
questname = TextHandler.getText("find") + " " + goal + " ";
questname = "Find " + goal + " ";
int index = getRandomNumber(5);
switch (index)
{
case 0:
questname = questname + TextHandler.getText("plane");
questname = questname + "plane";
keyword = "Plane";
break;
case 1:
questname = questname + TextHandler.getText("mountain");
questname = questname + "mountain";
keyword = "Mountain";
break;
case 2:
questname = questname + TextHandler.getText("forest");
questname = questname + "forest";
keyword = "Forest";
break;
case 3:
questname = questname + TextHandler.getText("river");
questname = questname + "river";
keyword = "River";
break;
case 4:
questname = questname + TextHandler.getText("lake");
questname = questname + "lake";
keyword = "Lake";
break;
}
@@ -42,7 +42,7 @@ namespace Assets.Scripts
public void generateCityQuest()
{
questname = TextHandler.getText("cities");
questname = "Find all cities";
keyword = "City";
current = 0;
goal = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCityAmount();