Added interaction for trees and stones, added items wood, stone, book and slimeball, v1.4.0
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@@ -53,6 +53,18 @@ public class Controls : MonoBehaviour
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case "Enemy":
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
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break;
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case "Tree":
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
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Destroy(target);
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break;
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case "Stone":
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Stone"));
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Destroy(target);
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break;
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case "NPC":
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break;
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case "House":
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break;
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}
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}
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}
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