Added interaction for trees and stones, added items wood, stone, book and slimeball, v1.4.0
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pSDShowRemoveMatteOption: 0
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Items/Inv_Wood.png
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Assets/Resources/Items/Inv_Wood.png
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120
Assets/Resources/Items/Inv_Wood.png.meta
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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spritePivot: {x: 0.5, y: 0.5}
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||||
@ -53,6 +53,18 @@ public class Controls : MonoBehaviour
|
|||||||
case "Enemy":
|
case "Enemy":
|
||||||
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
||||||
break;
|
break;
|
||||||
|
case "Tree":
|
||||||
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
|
||||||
|
Destroy(target);
|
||||||
|
break;
|
||||||
|
case "Stone":
|
||||||
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Stone"));
|
||||||
|
Destroy(target);
|
||||||
|
break;
|
||||||
|
case "NPC":
|
||||||
|
break;
|
||||||
|
case "House":
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -9,13 +9,21 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
public Book(int luck) : base(luck)
|
public Book(int luck) : base(luck)
|
||||||
{
|
{
|
||||||
|
itemName = "The kings diary #1";
|
||||||
|
loadImage();
|
||||||
|
rarityColor = Color.white;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Book(JToken json) : base(json)
|
public Book(JToken json) : base(json)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override
|
||||||
|
protected void loadImage()
|
||||||
|
{
|
||||||
|
image = Resources.Load<Texture>("Items/Inv_Book");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -356,21 +356,34 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
Item endItem = endDrag.getItem(endDrag.getCurrentBag());
|
Item endItem = endDrag.getItem(endDrag.getCurrentBag());
|
||||||
if (endItem != null)
|
if (endItem != null)
|
||||||
|
{
|
||||||
|
if (endItem is Equipment)
|
||||||
{
|
{
|
||||||
if (((Equipment)endItem).getPlace() != startDrag.place)
|
if (((Equipment)endItem).getPlace() != startDrag.place)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (startDrag.place == ItemPlace.BAG)
|
if (startDrag.place == ItemPlace.BAG)
|
||||||
{
|
{
|
||||||
startDrag.setItem(endItem, endDrag.getCurrentBag());
|
startDrag.setItem(endItem, endDrag.getCurrentBag());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
if (endItem is Equipment)
|
||||||
{
|
{
|
||||||
startDrag.setEquip((Equipment)endItem);
|
startDrag.setEquip((Equipment)endItem);
|
||||||
inventory.calculateStatBoost(attributes, false);
|
inventory.calculateStatBoost(attributes, false);
|
||||||
inventory.calculateStatBoost(((Equipment)endItem).getAttributes(), true);
|
inventory.calculateStatBoost(((Equipment)endItem).getAttributes(), true);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
isSwap = true;
|
isSwap = true;
|
||||||
}
|
}
|
||||||
endDrag.setItem(this, endDrag.getCurrentBag());
|
endDrag.setItem(this, endDrag.getCurrentBag());
|
||||||
|
|||||||
@ -18,10 +18,19 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
luck = luck + GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus()["LCK"];
|
luck = luck + GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus()["LCK"];
|
||||||
calculateRarity(luck);
|
calculateRarity(luck);
|
||||||
|
chooseItem();
|
||||||
setColor();
|
setColor();
|
||||||
loadImage();
|
loadImage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Item(string name)
|
||||||
|
{
|
||||||
|
rarity = ItemRarity.COMMON;
|
||||||
|
itemName = name;
|
||||||
|
rarityColor = Color.white;
|
||||||
|
loadImage();
|
||||||
|
}
|
||||||
|
|
||||||
public Item(JToken json)
|
public Item(JToken json)
|
||||||
{
|
{
|
||||||
rarity = (ItemRarity)Enum.Parse(typeof(ItemRarity), json["rarity"].ToString());
|
rarity = (ItemRarity)Enum.Parse(typeof(ItemRarity), json["rarity"].ToString());
|
||||||
@ -72,7 +81,18 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
protected virtual void loadImage()
|
protected virtual void loadImage()
|
||||||
{
|
{
|
||||||
|
switch (itemName)
|
||||||
|
{
|
||||||
|
case "Slimeball":
|
||||||
|
image = Resources.Load<Texture>("Items/Inv_Slimeball");
|
||||||
|
break;
|
||||||
|
case "Wood":
|
||||||
|
image = Resources.Load<Texture>("Items/Inv_Wood");
|
||||||
|
break;
|
||||||
|
case "Stone":
|
||||||
|
image = Resources.Load<Texture>("Items/Inv_Stone");
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual string saveGame()
|
public virtual string saveGame()
|
||||||
@ -100,7 +120,20 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
public virtual string getInformation()
|
public virtual string getInformation()
|
||||||
{
|
{
|
||||||
return "";
|
string result = "";
|
||||||
|
switch (itemName)
|
||||||
|
{
|
||||||
|
case "Slimeball":
|
||||||
|
result = "Soft and sticky... Does it have a use?";
|
||||||
|
break;
|
||||||
|
case "Wood":
|
||||||
|
result = "Quite a nice piece of wood";
|
||||||
|
break;
|
||||||
|
case "Stone":
|
||||||
|
result = "A small stone to craft with";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void move(InventorySlot startDrag, Inventory inventory, InventorySlot endDrag)
|
public virtual void move(InventorySlot startDrag, Inventory inventory, InventorySlot endDrag)
|
||||||
@ -114,9 +147,39 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
|
startDrag.setItem(item, endDrag.getCurrentBag());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
startDrag.removeItem();
|
||||||
|
}
|
||||||
|
|
||||||
endDrag.setItem(this, startDrag.getCurrentBag());
|
endDrag.setItem(this, startDrag.getCurrentBag());
|
||||||
}
|
}
|
||||||
startDrag.setItem(item, endDrag.getCurrentBag());
|
|
||||||
|
private void chooseItem()
|
||||||
|
{
|
||||||
|
/* Common: Slimeball
|
||||||
|
* Rare:
|
||||||
|
* Epic:
|
||||||
|
* Legendary:
|
||||||
|
*/
|
||||||
|
int index = rand.Next(10);
|
||||||
|
switch (rarity)
|
||||||
|
{
|
||||||
|
case ItemRarity.COMMON:
|
||||||
|
itemName = "Slimeball";
|
||||||
|
break;
|
||||||
|
case ItemRarity.RARE:
|
||||||
|
itemName = "Slimeball";
|
||||||
|
break;
|
||||||
|
case ItemRarity.EPIC:
|
||||||
|
itemName = "Slimeball";
|
||||||
|
break;
|
||||||
|
case ItemRarity.LEGENDARY:
|
||||||
|
itemName = "Slimeball";
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -100,9 +100,23 @@ namespace Assets.Scripts.Slimes
|
|||||||
|
|
||||||
public Item getItem()
|
public Item getItem()
|
||||||
{
|
{
|
||||||
if (new System.Random().Next(100) + 1 < 10 + luck)
|
int rand = new System.Random().Next(100) + 1;
|
||||||
|
if (rand < 10000)//10 + luck)
|
||||||
{
|
{
|
||||||
|
int type = new System.Random().Next(3);
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
item = new Equipment(luck);
|
item = new Equipment(luck);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
item = new Book(luck);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
item = new Item(luck);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,2 +1,2 @@
|
|||||||
Music:0
|
Music:0
|
||||||
Effects:0
|
Effects:0.5068976
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user