fixed compass and jumping
This commit is contained in:
@@ -12,9 +12,6 @@ namespace Assets.Scripts.Player
|
||||
GameObject interact;
|
||||
public float mouseSpeed = 10f; //the sensibility
|
||||
public float controllerSpeed = 1f; //the sensibility
|
||||
float xMaxLimit = 45.0f;
|
||||
float xMinLimit = -45.0f;
|
||||
Vector2 rotation = Vector2.zero;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
||||
Reference in New Issue
Block a user