Added images for left and right hand, added new item-hover display, added item drag animation, v1.3.0

This commit is contained in:
Nicola Sovic
2022-07-03 15:06:05 +02:00
parent e143f4e7c9
commit e002a76690
25 changed files with 1224 additions and 124 deletions

View File

@@ -16,17 +16,34 @@ namespace Assets.Scripts
public GameObject amulet;
public GameObject leftHand;
public GameObject rightHand;
public GameObject dragImage;
public GameObject itemDisplay;
public GameObject[] bags;
public GameObject[] slots;
Dictionary<string, int> statBoost;
public int currentBag = -1;
GameObject startDrag;
TooltipHandler tooltip;
// Start is called before the first frame update
void Start()
{
statBoost = new Dictionary<string, int>();
statBoost.Add("HP", 0);
statBoost.Add("MP", 0);
statBoost.Add("HPR", 0);
statBoost.Add("MPR", 0);
statBoost.Add("STR", 0);
statBoost.Add("DEX", 0);
statBoost.Add("INT", 0);
statBoost.Add("LCK", 0);
tooltip = GameObject.Find("TooltipHandler").GetComponent<TooltipHandler>();
itemDisplay.transform.localScale = new Vector3(0,0,0);
changeCurrentBag(0);
}
@@ -41,15 +58,14 @@ namespace Assets.Scripts
{
if (item != null)
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;You got an item!");
bool itemAdded = false;
for (int i = 0; i < bags.Length; i++)
{
for (int j = 0; j < slots.Length; j++)
{
if (slots[j].GetComponent<InventorySlot>().getItem() == null)
if (slots[j].GetComponent<InventorySlot>().getItem(i) == null)
{
slots[j].GetComponent<InventorySlot>().setItem(item);
slots[j].GetComponent<InventorySlot>().setItem(item, i);
itemAdded = true;
slots[j].GetComponent<RawImage>().color = item.rarityColor;
slots[j].GetComponent<RawImage>().texture = item.image;
@@ -58,9 +74,14 @@ namespace Assets.Scripts
}
if (itemAdded)
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;You got an item!");
break;
}
}
if (!itemAdded)
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;No inventory space left.");
}
}
}
@@ -84,7 +105,7 @@ namespace Assets.Scripts
Item item;
for (int i = 0; i < slots.Length; i++)
{
item = slots[i].GetComponent<InventorySlot>().getItem();
item = slots[i].GetComponent<InventorySlot>().getItem(currentBag);
if (item != null)
{
slots[i].GetComponent<RawImage>().color = item.rarityColor;
@@ -178,6 +199,37 @@ namespace Assets.Scripts
return null;
}
}
}
public void calculateStatBoost(Dictionary<string, int> attributes, bool isAddition)
{
foreach (string key in attributes.Keys)
{
if (isAddition)
{
statBoost[key] = statBoost[key] + attributes[key];
}
else
{
statBoost[key] = statBoost[key] - attributes[key];
}
}
}
public Dictionary<string, int> getEquipmentBonus()
{
if (statBoost == null)
{
statBoost = new Dictionary<string, int>();
statBoost.Add("HP", 0);
statBoost.Add("MP", 0);
statBoost.Add("HPR", 0);
statBoost.Add("MPR", 0);
statBoost.Add("STR", 0);
statBoost.Add("DEX", 0);
statBoost.Add("INT", 0);
statBoost.Add("LCK", 0);
}
return statBoost;
}
}
}

View File

@@ -14,10 +14,12 @@ namespace Assets.Scripts
int currentBag = 0;
public ItemPlace place;
Item equip;
Inventory inventory;
private void Start()
{
tooltip = GameObject.Find("TooltipHandler").GetComponent<TooltipHandler>();
inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
loadImages();
}
@@ -26,15 +28,15 @@ namespace Assets.Scripts
this.currentBag = currentBag;
}
public void setItem(Item item)
public void setItem(Item item, int bag)
{
items[currentBag] = item;
itemRemoved[currentBag] = false;
items[bag] = item;
itemRemoved[bag] = false;
}
public Item getItem()
public Item getItem(int bag)
{
return items[currentBag];
return items[bag];
}
public void removeItem()
@@ -45,52 +47,82 @@ namespace Assets.Scripts
public void showTooltip()
{
Item item = getItemForTooltip();
if (item != null)
{
inventory.itemDisplay.transform.Find("itemImage").GetComponent<RawImage>().texture = item.image;
inventory.itemDisplay.transform.Find("itemImage").GetComponent<RawImage>().color = item.rarityColor;
inventory.itemDisplay.transform.Find("itemName").GetComponent<Text>().text = item.getName();
string text = "Stats:\r\n";
Dictionary<string, int> attributes = item.getAttributes();
foreach (string key in attributes.Keys)
{
text = text + key + ": " + attributes[key] + "\r\n";
}
inventory.itemDisplay.transform.Find("itemStats").GetComponent<Text>().text = text;
int changeY = 0;
if (inventory.itemDisplay.transform.localScale == new Vector3(0,0,0))
{
if (Input.mousePosition.y < Screen.height / 2)
{
changeY = -150;
}
inventory.itemDisplay.transform.position = new Vector3(Input.mousePosition.x - 175, Input.mousePosition.y - changeY, 0);
}
inventory.itemDisplay.transform.localScale = new Vector3(1, 1, 1);
}
}
private Item getItemForTooltip()
{
Item item = null;
if (place == ItemPlace.BAG)
{
if (items[currentBag] != null)
{
string text = items[currentBag].getDisplayText();
Item equip = GameObject.Find("Inventory").GetComponent<Inventory>().getEquip(items[currentBag].getPlace());
if (equip != null)
{
text = "(Current)\r\n" + equip.getDisplayText() + "----------\r\n" + text;
}
tooltip.showTooltip(text);
}
item = items[currentBag];
}
else
{
if (equip != null)
{
tooltip.showTooltip(equip.getDisplayText());
}
item = equip;
}
return item;
}
public void hideTooltip()
{
tooltip.hideToolTip();
}
public void onClick()
{
removeItem();
tooltip.hideToolTip();
inventory.itemDisplay.transform.localScale = new Vector3(0,0,0);
}
public void OnMouseDrag()
{
GameObject.Find("Inventory").GetComponent<Inventory>().setDrag(gameObject);
inventory.setDrag(gameObject);
Item toMove;
if (place == ItemPlace.BAG)
{
toMove = items[currentBag];
}
else
{
toMove = equip;
}
if (toMove != null)
{
inventory.dragImage.GetComponent<RawImage>().color = toMove.rarityColor;
inventory.dragImage.GetComponent<RawImage>().texture = toMove.image;
inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x - 50, Input.mousePosition.y - 50, 0);
}
}
public void OnMouseUp()
{
GameObject startDrag = GameObject.Find("Inventory").GetComponent<Inventory>().getDrag();
inventory.dragImage.GetComponent<RawImage>().color = new Color(0,0,0,0);
inventory.dragImage.GetComponent<RawImage>().texture = null;
inventory.dragImage.transform.position = new Vector3(0,0,0);
GameObject startDrag = inventory.getDrag();
Item item;
bool isSwap = false;
if (startDrag.GetComponent<InventorySlot>().place == ItemPlace.BAG)
{
item = startDrag.GetComponent<InventorySlot>().getItem();
item = startDrag.GetComponent<InventorySlot>().getItem(currentBag);
}
else
{
@@ -106,10 +138,19 @@ namespace Assets.Scripts
{
if (items[currentBag] != null)
{
startDrag.GetComponent<InventorySlot>().setItem(items[currentBag]);
if (startDrag.GetComponent<InventorySlot>().place == ItemPlace.BAG)
{
startDrag.GetComponent<InventorySlot>().setItem(items[currentBag], currentBag);
}
else
{
startDrag.GetComponent<InventorySlot>().setEquip(items[currentBag]);
inventory.calculateStatBoost(item.getAttributes(), false);
inventory.calculateStatBoost(items[currentBag].getAttributes(), true);
}
isSwap = true;
}
setItem(item);
setItem(item, currentBag);
}
else
{
@@ -117,20 +158,23 @@ namespace Assets.Scripts
{
if (startDrag.GetComponent<InventorySlot>().place == ItemPlace.BAG)
{
startDrag.GetComponent<InventorySlot>().setItem(equip);
startDrag.GetComponent<InventorySlot>().setItem(equip, currentBag);
isSwap = true;
inventory.calculateStatBoost(equip.getAttributes(), false);
}
else
{
return;
}
}
inventory.calculateStatBoost(item.getAttributes(), true);
setEquip(item);
}
if (!isSwap)
{
if (startDrag.GetComponent<InventorySlot>().place != ItemPlace.BAG)
{
inventory.calculateStatBoost(startDrag.GetComponent<InventorySlot>().getEquip().getAttributes(), false);
startDrag.GetComponent<InventorySlot>().removeEquip();
}
else
@@ -174,7 +218,7 @@ namespace Assets.Scripts
image = Resources.Load<Texture>("Equipment/Inv_Boots");
break;
case ItemPlace.SHOULDER:
image = Resources.Load<Texture>("Equipment/Inv_Shoulder");
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
break;
case ItemPlace.AMULET:
image = Resources.Load<Texture>("Equipment/Inv_Amulet");

View File

@@ -33,13 +33,59 @@ namespace Assets.Scripts
}
calculateAttributes(luck, numberOfAttributes);
place = (ItemPlace)rand.Next(8);
string replacement = "";
if (place == ItemPlace.LEFTHAND)
{
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
{
case "Warrior":
replacement = "greatshield";
break;
case "Thief":
replacement = "shield";
break;
case "Mage":
replacement = "orb";
break;
}
}
else if (place == ItemPlace.RIGHTHAND)
{
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
{
case "Warrior":
replacement = "sword";
break;
case "Thief":
replacement = "dagger";
break;
case "Mage":
replacement = "wand";
break;
}
}
if (itemName != null)
{
itemName = rarity.ToString() + " " + place.ToString() + " of " + itemName;
if (replacement.Length > 0)
{
itemName = rarity.ToString() + " " + replacement + " of " + itemName;
}
else
{
itemName = rarity.ToString() + " " + place.ToString() + " of " + itemName;
}
}
else
{
itemName = rarity.ToString() + " " + place.ToString();
if (replacement.Length > 0)
{
itemName = rarity.ToString() + " " + replacement;
}
else
{
itemName = rarity.ToString() + " " + place.ToString();
}
}
itemName = itemName.ToLower();
itemName = char.ToUpper(itemName[0]) + itemName.Substring(1);
@@ -224,7 +270,7 @@ namespace Assets.Scripts
image = Resources.Load<Texture>("Equipment/Inv_Boots");
break;
case ItemPlace.SHOULDER:
image = Resources.Load<Texture>("Equipment/Inv_Shoulder");
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
break;
case ItemPlace.AMULET:
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
@@ -237,6 +283,11 @@ namespace Assets.Scripts
break;
}
}
public Dictionary<string, int> getAttributes()
{
return attributes;
}
}
}