Added shield items for all classes, finalised item display in inventory, v1.3.0
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@@ -18,6 +18,7 @@ namespace Assets.Scripts
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private void Start()
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{
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tooltip = GameObject.Find("TooltipHandler").GetComponent<TooltipHandler>();
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loadImages();
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}
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public void updateCurrentBag(int currentBag)
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@@ -154,5 +155,41 @@ namespace Assets.Scripts
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{
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equip = null;
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}
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private void loadImages()
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{
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Texture image = null;
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switch (place)
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{
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case ItemPlace.LEFTHAND:
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image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_LeftHand");
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break;
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case ItemPlace.RIGHTHAND:
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image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_RightHand");
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break;
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case ItemPlace.HELMET:
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image = Resources.Load<Texture>("Equipment/Inv_Helmet");
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break;
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case ItemPlace.BOOTS:
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image = Resources.Load<Texture>("Equipment/Inv_Boots");
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break;
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case ItemPlace.SHOULDER:
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image = Resources.Load<Texture>("Equipment/Inv_Shoulder");
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break;
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case ItemPlace.AMULET:
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image = Resources.Load<Texture>("Equipment/Inv_Amulet");
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break;
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case ItemPlace.RING:
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image = Resources.Load<Texture>("Equipment/Inv_Ring");
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break;
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case ItemPlace.ARMOR:
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image = Resources.Load<Texture>("Equipment/Inv_Chest");
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break;
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}
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if (image != null)
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{
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gameObject.GetComponent<RawImage>().texture = image;
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}
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}
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}
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}
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