Removed druid class, fixed UI. Final release

This commit is contained in:
Finnchen123
2025-06-07 13:28:26 +02:00
parent 4f0615e2d9
commit ec60917270
15 changed files with 8 additions and 1273 deletions

View File

@@ -1,26 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Classes
{
class DruidClass : BasicClass
{
public DruidClass() : base()
{
classname = "Druid";
dexterityBonus = 1;
intelligenceBonus = 1;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 20;
leftHandName = "smallShield";
rightHandName = "wand";
}
public override void GenerateSkills(BasicSkill[] skills)
{
//TODO
}
}
}

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@@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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userData:
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View File

@@ -81,10 +81,6 @@ public class Controls : MonoBehaviour
{
Cursor.lockState = CursorLockMode.Confined;
}
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[ButtonEast]", "[E]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[Start]", "[ESC]");
}
public void OnLooking(InputValue value)

View File

@@ -90,9 +90,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Orb";
break;
case "Druid":
replacement = "Shield";
break;
}
}
else if (place == ItemPlace.RIGHTHAND)
@@ -108,9 +105,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Wand";
break;
case "Druid":
replacement = "Wand";
break;
}
}
if (itemName != null)

View File

@@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
BasicRace playerRace = new BasicRace();
BasicClass playerClass = new DruidClass();
BasicClass playerClass = new ThiefClass();
switch (role)
{
case 0:
@@ -73,9 +73,6 @@ namespace Assets.Scripts.Menu
case 2:
playerClass = new ThiefClass();
break;
case 3:
playerClass = new DruidClass();
break;
}
switch (race)
{

View File

@@ -107,7 +107,7 @@ namespace Assets.Scripts.Player
public void generatePlayer()
{
BasicRace race = new BasicRace();
BasicClass role = new DruidClass();
BasicClass role = new ThiefClass();
switch (PlayerPrefs.GetInt("class"))
{
case 0:
@@ -119,9 +119,6 @@ namespace Assets.Scripts.Player
case 2:
role = new ThiefClass();
break;
case 3:
role = new DruidClass();
break;
}
switch (PlayerPrefs.GetInt("race"))
{

View File

@@ -109,9 +109,6 @@ namespace Assets.Scripts.Player
case "Thief":
role = new ThiefClass();
break;
case "Driud":
role = new DruidClass();
break;
}
}