Removed druid class, fixed UI. Final release

This commit is contained in:
Finnchen123 2025-06-07 13:28:26 +02:00
parent 4f0615e2d9
commit ec60917270
15 changed files with 8 additions and 1273 deletions

View File

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View File

@ -91,36 +91,5 @@
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} }
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View File

@ -1,26 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Classes
{
class DruidClass : BasicClass
{
public DruidClass() : base()
{
classname = "Druid";
dexterityBonus = 1;
intelligenceBonus = 1;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 20;
leftHandName = "smallShield";
rightHandName = "wand";
}
public override void GenerateSkills(BasicSkill[] skills)
{
//TODO
}
}
}

View File

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View File

@ -81,10 +81,6 @@ public class Controls : MonoBehaviour
{ {
Cursor.lockState = CursorLockMode.Confined; Cursor.lockState = CursorLockMode.Confined;
} }
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[ButtonEast]", "[E]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[Start]", "[ESC]");
} }
public void OnLooking(InputValue value) public void OnLooking(InputValue value)

View File

@ -90,9 +90,6 @@ namespace Assets.Scripts
case "Mage": case "Mage":
replacement = "Orb"; replacement = "Orb";
break; break;
case "Druid":
replacement = "Shield";
break;
} }
} }
else if (place == ItemPlace.RIGHTHAND) else if (place == ItemPlace.RIGHTHAND)
@ -108,9 +105,6 @@ namespace Assets.Scripts
case "Mage": case "Mage":
replacement = "Wand"; replacement = "Wand";
break; break;
case "Druid":
replacement = "Wand";
break;
} }
} }
if (itemName != null) if (itemName != null)

View File

@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value; int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value; int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
BasicRace playerRace = new BasicRace(); BasicRace playerRace = new BasicRace();
BasicClass playerClass = new DruidClass(); BasicClass playerClass = new ThiefClass();
switch (role) switch (role)
{ {
case 0: case 0:
@ -73,9 +73,6 @@ namespace Assets.Scripts.Menu
case 2: case 2:
playerClass = new ThiefClass(); playerClass = new ThiefClass();
break; break;
case 3:
playerClass = new DruidClass();
break;
} }
switch (race) switch (race)
{ {

View File

@ -107,7 +107,7 @@ namespace Assets.Scripts.Player
public void generatePlayer() public void generatePlayer()
{ {
BasicRace race = new BasicRace(); BasicRace race = new BasicRace();
BasicClass role = new DruidClass(); BasicClass role = new ThiefClass();
switch (PlayerPrefs.GetInt("class")) switch (PlayerPrefs.GetInt("class"))
{ {
case 0: case 0:
@ -119,9 +119,6 @@ namespace Assets.Scripts.Player
case 2: case 2:
role = new ThiefClass(); role = new ThiefClass();
break; break;
case 3:
role = new DruidClass();
break;
} }
switch (PlayerPrefs.GetInt("race")) switch (PlayerPrefs.GetInt("race"))
{ {

View File

@ -109,9 +109,6 @@ namespace Assets.Scripts.Player
case "Thief": case "Thief":
role = new ThiefClass(); role = new ThiefClass();
break; break;
case "Driud":
role = new DruidClass();
break;
} }
} }

View File

@ -1,6 +1,6 @@
{ {
"player": { "player": {
"playername": "", "playername": "test",
"maxHealth": 110, "maxHealth": 110,
"maxSecondary": 10, "maxSecondary": 10,
"secondary": 10, "secondary": 10,

View File

@ -1,7 +1,6 @@
Resolution:1 Resolution:1
Mode:0 Mode:0
Language:en Language:de
Music:0 Music:0
Effects:0 Effects:0
SensitivityController:50.49999/1
SensitivityMouse:42.32454/58.06303 SensitivityMouse:42.32454/58.06303