Removed 3D player model, reworked camera rotation (When going diagonal it is still possible to flip around, but thats fine I guess)

This commit is contained in:
Finnchen123
2025-06-07 12:45:15 +02:00
parent dd1b3db417
commit eded2be2ef
6 changed files with 432 additions and 3052 deletions

View File

@@ -56,11 +56,11 @@ public class Controls : MonoBehaviour
if (uihandler.canPlayerRotate())
{
if(playerInput.currentControlScheme == "Controller"){
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityController * multiplier);
playerCam.GetComponent<PlayerCamera>().LookAround(view, sensitivityController * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
}
else{
playerCam.GetComponent<PlayerCamera>().LookUpAndDown(view, sensitivityMouse * multiplier);
playerCam.GetComponent<PlayerCamera>().LookAround(view, sensitivityMouse * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
}
}