reworked interactions, fixed health depleting from testing
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m_CookingOptions: 30
|
||||||
m_Mesh: {fileID: -5266056624350073623, guid: 21b8842f73b5b16dc87c1cb1b0afe0ce, type: 3}
|
m_Mesh: {fileID: -5266056624350073623, guid: 21b8842f73b5b16dc87c1cb1b0afe0ce, type: 3}
|
||||||
|
--- !u!114 &6437085144792087181
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6256287307790063810}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ab6955d1e578ef1b88f1ee3b6fa83051, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
clip: {fileID: 7400000, guid: dfe6f42559279b9f2a43256075839781, type: 2}
|
||||||
--- !u!1 &7892395422436754689
|
--- !u!1 &7892395422436754689
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -61,7 +61,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 0.27058825, g: 0.4117647, b: 0.5647059, a: 1}
|
m_Color: {r: 0.24313726, g: 0.53333336, b: 0.35686275, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
|
|||||||
@ -94,6 +94,7 @@ GameObject:
|
|||||||
- component: {fileID: 6024848534698070052}
|
- component: {fileID: 6024848534698070052}
|
||||||
- component: {fileID: 70974923766122465}
|
- component: {fileID: 70974923766122465}
|
||||||
- component: {fileID: 6135128249415564205}
|
- component: {fileID: 6135128249415564205}
|
||||||
|
- component: {fileID: 8624121310591208666}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: tinOre
|
m_Name: tinOre
|
||||||
m_TagString: Object:Ore
|
m_TagString: Object:Ore
|
||||||
@ -167,6 +168,19 @@ MeshCollider:
|
|||||||
m_Convex: 1
|
m_Convex: 1
|
||||||
m_CookingOptions: 30
|
m_CookingOptions: 30
|
||||||
m_Mesh: {fileID: -5266056624350073623, guid: 21b8842f73b5b16dc87c1cb1b0afe0ce, type: 3}
|
m_Mesh: {fileID: -5266056624350073623, guid: 21b8842f73b5b16dc87c1cb1b0afe0ce, type: 3}
|
||||||
|
--- !u!114 &8624121310591208666
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6401690393767201438}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ab6955d1e578ef1b88f1ee3b6fa83051, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
clip: {fileID: 7400000, guid: dfe6f42559279b9f2a43256075839781, type: 2}
|
||||||
--- !u!1 &7170566803458479965
|
--- !u!1 &7170566803458479965
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -13187,7 +13187,7 @@ MonoBehaviour:
|
|||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: 800x600
|
m_Text: German
|
||||||
--- !u!222 &722907595
|
--- !u!222 &722907595
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -6,6 +6,7 @@ using UnityEngine.EventSystems;
|
|||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Assets.Scripts.Player;
|
using Assets.Scripts.Player;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
public class Controls : MonoBehaviour
|
public class Controls : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -141,22 +142,17 @@ public class Controls : MonoBehaviour
|
|||||||
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
||||||
break;
|
break;
|
||||||
case "Tree":
|
case "Tree":
|
||||||
StartCoroutine(playAnimation(target, "Chopping"));
|
|
||||||
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
|
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
|
||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
|
||||||
break;
|
break;
|
||||||
case "Stone":
|
case "Stone":
|
||||||
StartCoroutine(playAnimation(target, "Mining"));
|
|
||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Rock"));
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Rock"));
|
||||||
break;
|
break;
|
||||||
case "NPC":
|
case "NPC":
|
||||||
target.GetComponent<NPC>().interact();
|
|
||||||
break;
|
break;
|
||||||
case "Door":
|
case "Door":
|
||||||
target.GetComponent<Door>().interact();
|
|
||||||
break;
|
break;
|
||||||
case "Chest":
|
case "Chest":
|
||||||
target.GetComponent<Chest>().interact();
|
|
||||||
break;
|
break;
|
||||||
case "Ore":
|
case "Ore":
|
||||||
if (target.name.ToLower().Contains("iron"))
|
if (target.name.ToLower().Contains("iron"))
|
||||||
@ -176,44 +172,13 @@ public class Controls : MonoBehaviour
|
|||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
|
||||||
}
|
}
|
||||||
player.GetComponent<PlayerGameObject>().getPlayer().getStat("OreCount").changeAmount(1);
|
player.GetComponent<PlayerGameObject>().getPlayer().getStat("OreCount").changeAmount(1);
|
||||||
StartCoroutine(playAnimation(target, "Mining"));
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
target.GetComponent<InteractableObject>().OnInteraction(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator playParticle(GameObject target)
|
|
||||||
{
|
|
||||||
Vector3 playerPos = player.transform.position;
|
|
||||||
playerPos.y = target.transform.position.y;
|
|
||||||
Quaternion newRotation = Quaternion.LookRotation(playerPos - target.transform.position, target.transform.TransformDirection(Vector3.up));
|
|
||||||
ParticleSystem particleSystem = target.GetComponent<ParticleSystem>();
|
|
||||||
ParticleSystem.ShapeModule shape = particleSystem.shape;
|
|
||||||
shape.rotation = newRotation.eulerAngles;
|
|
||||||
particleSystem.Play();
|
|
||||||
yield return new WaitUntil(() => !particleSystem.isPlaying);
|
|
||||||
Destroy(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator playAnimation(GameObject target, string key)
|
|
||||||
{
|
|
||||||
player.GetComponent<Animator>().Play(key);
|
|
||||||
Animator animator = player.GetComponent<Animator>();
|
|
||||||
AnimationClip[] clips = animator.runtimeAnimatorController.animationClips;
|
|
||||||
float length = 0;
|
|
||||||
foreach (AnimationClip clip in clips)
|
|
||||||
{
|
|
||||||
if (clip.name.ToLower() == key.ToLower())
|
|
||||||
{
|
|
||||||
length = clip.length;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
yield return new WaitForSeconds(length);
|
|
||||||
Destroy(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnInventory()
|
public void OnInventory()
|
||||||
{
|
{
|
||||||
uihandler.switchInventory();
|
uihandler.switchInventory();
|
||||||
|
|||||||
@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Assets.Scripts.Player;
|
using Assets.Scripts.Player;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
public class Fight : MonoBehaviour
|
public class Fight : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@ -7,6 +7,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.Localization.Settings;
|
using UnityEngine.Localization.Settings;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts
|
||||||
{
|
{
|
||||||
|
|||||||
8
Assets/Scripts/InteractableObjects.meta
Normal file
8
Assets/Scripts/InteractableObjects.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: abcb4e1f5010a0bde9b4bdc47563e496
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,24 +4,13 @@ using UnityEngine;
|
|||||||
using System;
|
using System;
|
||||||
using Assets.Scripts.Player;
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts.InteractableObjects
|
||||||
{
|
{
|
||||||
public class Chest : MonoBehaviour
|
public class Chest : InteractableObject
|
||||||
{
|
{
|
||||||
bool gotItem = false;
|
bool gotItem = false;
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
public override void handleInteraction(GameObject player){
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void interact(){
|
|
||||||
if (gotItem)
|
if (gotItem)
|
||||||
{
|
{
|
||||||
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("alreadyLooted"));
|
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("alreadyLooted"));
|
||||||
@ -30,7 +19,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
gameObject.transform.Find("Lid").GetComponent<Animator>().Play("ChestOpen");
|
gameObject.transform.Find("Lid").GetComponent<Animator>().Play("ChestOpen");
|
||||||
Item item;
|
Item item;
|
||||||
int luck = GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayerStat("Luck").getAmount();
|
int luck = player.GetComponent<PlayerGameObject>().getPlayerStat("Luck").getAmount();
|
||||||
int type = new System.Random().Next(3);
|
int type = new System.Random().Next(3);
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 542700d30d7f9c98a910fb33e30c4174
|
guid: 3a68095ee650a0b5eaefd210c9641289
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -4,26 +4,14 @@ using UnityEngine;
|
|||||||
using System;
|
using System;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts.InteractableObjects
|
||||||
{
|
{
|
||||||
public class Door : MonoBehaviour
|
public class Door : InteractableObject
|
||||||
{
|
{
|
||||||
public bool hasInteracted = false;
|
public bool hasInteracted = false;
|
||||||
bool isOpen = false;
|
bool isOpen = false;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
public override void handleInteraction(GameObject player)
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void interact()
|
|
||||||
{
|
{
|
||||||
if (hasInteracted)
|
if (hasInteracted)
|
||||||
{
|
{
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 14e8c3bbd04c0574da570d1bc8d00649
|
guid: 5ae65e9f2852fc2fbb96d7c9ec9cafe0
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -6,17 +6,15 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts.InteractableObjects
|
||||||
{
|
{
|
||||||
public class Enemy : MonoBehaviour
|
public class Enemy : InteractableObject
|
||||||
{
|
{
|
||||||
string enemyname;
|
string enemyname;
|
||||||
System.Random rand = new System.Random();
|
System.Random rand = new System.Random();
|
||||||
BasicSlime slime;
|
BasicSlime slime;
|
||||||
SlimeFactory factory = new SlimeFactory();
|
SlimeFactory factory = new SlimeFactory();
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
enemyname = gameObject.name;
|
enemyname = gameObject.name;
|
||||||
@ -28,10 +26,9 @@ namespace Assets.Scripts
|
|||||||
renameEnemy();
|
renameEnemy();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public override void handleInteraction(GameObject player)
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
keepAlive = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void renameEnemy()
|
private void renameEnemy()
|
||||||
@ -115,7 +112,7 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
public bool takeDamage(int amount)
|
public bool takeDamage(int amount)
|
||||||
{
|
{
|
||||||
return slime.takeDamage(amount,rand);
|
return slime.takeDamage(amount, rand);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getExperience()
|
public int getExperience()
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: cc3c1c0815bce34498b5dc8b199d0118
|
guid: 2fe18bcd2d3d0d752ae519027875df8f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
70
Assets/Scripts/InteractableObjects/InteractableObject.cs
Normal file
70
Assets/Scripts/InteractableObjects/InteractableObject.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.InteractableObjects
|
||||||
|
{
|
||||||
|
public abstract class InteractableObject : MonoBehaviour
|
||||||
|
{
|
||||||
|
public AnimationClip clip;
|
||||||
|
private bool particlePlayed;
|
||||||
|
private bool animationPlayed;
|
||||||
|
public bool keepAlive;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
particlePlayed = false;
|
||||||
|
animationPlayed = false;
|
||||||
|
keepAlive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
destroyObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInteraction(GameObject player)
|
||||||
|
{
|
||||||
|
StartCoroutine(playParticle(player));
|
||||||
|
StartCoroutine(playAnimation(player));
|
||||||
|
handleInteraction(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void handleInteraction(GameObject player);
|
||||||
|
|
||||||
|
IEnumerator playParticle(GameObject player)
|
||||||
|
{
|
||||||
|
if (GetComponent<ParticleSystem>() != null)
|
||||||
|
{
|
||||||
|
Vector3 playerPos = player.transform.position;
|
||||||
|
playerPos.y = transform.position.y;
|
||||||
|
Quaternion newRotation = Quaternion.LookRotation(playerPos - transform.position, transform.TransformDirection(Vector3.up));
|
||||||
|
ParticleSystem particleSystem = GetComponent<ParticleSystem>();
|
||||||
|
ParticleSystem.ShapeModule shape = particleSystem.shape;
|
||||||
|
shape.rotation = newRotation.eulerAngles;
|
||||||
|
particleSystem.Play();
|
||||||
|
yield return new WaitUntil(() => !particleSystem.isPlaying);
|
||||||
|
}
|
||||||
|
particlePlayed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator playAnimation(GameObject player)
|
||||||
|
{
|
||||||
|
if (clip != null)
|
||||||
|
{
|
||||||
|
player.GetComponent<Animator>().Play(clip.name);
|
||||||
|
yield return new WaitForSeconds(clip.length);
|
||||||
|
}
|
||||||
|
animationPlayed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void destroyObject()
|
||||||
|
{
|
||||||
|
if (particlePlayed && animationPlayed && !keepAlive)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e98ea4e0e891353aa6bdff9dfb8ead8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -2,25 +2,15 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts.InteractableObjects
|
||||||
{
|
{
|
||||||
public class NPC : MonoBehaviour
|
public class NPC : InteractableObject
|
||||||
{
|
{
|
||||||
bool hasQuest = true;
|
bool hasQuest = true;
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
public override void handleInteraction(GameObject player)
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void interact()
|
|
||||||
{
|
{
|
||||||
|
keepAlive = true;
|
||||||
if (hasQuest)
|
if (hasQuest)
|
||||||
{
|
{
|
||||||
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;"+TextHandler.getText("gotQuest"));
|
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;"+TextHandler.getText("gotQuest"));
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 87ac36bb4d63c7b4f901ce681578ca4b
|
guid: 502dfdd16cfb094a89708a6d31f80af2
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
14
Assets/Scripts/InteractableObjects/Ore.cs
Normal file
14
Assets/Scripts/InteractableObjects/Ore.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.InteractableObjects
|
||||||
|
{
|
||||||
|
public class Ore : InteractableObject
|
||||||
|
{
|
||||||
|
public override void handleInteraction(GameObject player)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InteractableObjects/Ore.cs.meta
Normal file
11
Assets/Scripts/InteractableObjects/Ore.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab6955d1e578ef1b88f1ee3b6fa83051
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/Scripts/InteractableObjects/Stone.cs
Normal file
14
Assets/Scripts/InteractableObjects/Stone.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.InteractableObjects
|
||||||
|
{
|
||||||
|
public class Stone : InteractableObject
|
||||||
|
{
|
||||||
|
public override void handleInteraction(GameObject player)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InteractableObjects/Stone.cs.meta
Normal file
11
Assets/Scripts/InteractableObjects/Stone.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4fc88a9ab15a9238baf100c2fd070aa7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/Scripts/InteractableObjects/Tree.cs
Normal file
14
Assets/Scripts/InteractableObjects/Tree.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.InteractableObjects
|
||||||
|
{
|
||||||
|
public class Tree : InteractableObject
|
||||||
|
{
|
||||||
|
public override void handleInteraction(GameObject player)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InteractableObjects/Tree.cs.meta
Normal file
11
Assets/Scripts/InteractableObjects/Tree.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d069bae9082b7b60a2a05060a98424e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -2,6 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
namespace Assets.Scripts.Player
|
namespace Assets.Scripts.Player
|
||||||
{
|
{
|
||||||
|
|||||||
@ -9,6 +9,7 @@ using Assets.Scripts.Classes;
|
|||||||
using Assets.Scripts.Races;
|
using Assets.Scripts.Races;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
namespace Assets.Scripts.Player
|
namespace Assets.Scripts.Player
|
||||||
{
|
{
|
||||||
@ -88,7 +89,7 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
now = DateTime.Now;
|
now = DateTime.Now;
|
||||||
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
||||||
player.healPlayer(/*4 - difficulty * 2*/-20, inventory.getEquipmentBonus()["HP"]);
|
player.healPlayer(4 - difficulty * 2, inventory.getEquipmentBonus()["HP"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,6 +2,7 @@ using Newtonsoft.Json.Linq;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts
|
||||||
{
|
{
|
||||||
|
|||||||
@ -5,6 +5,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
|
|
||||||
public class Tile : MonoBehaviour
|
public class Tile : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user