Slimes can now cross tile boundaries.

This commit is contained in:
finnchen123
2026-02-08 20:31:04 +01:00
parent 53f775dfe7
commit f98c32d558
4 changed files with 19 additions and 15 deletions

View File

@@ -13,7 +13,7 @@ public class Tile : MonoBehaviour
System.Random rand = new System.Random();
TileType tiletype;
GameObject contentGenerator;
List<GameObject> aliveEnemies = new List<GameObject>();
public List<GameObject> aliveEnemies = new List<GameObject>();
public void generateTile(Vector3 pos, TileType type)
{