Slimes can now cross tile boundaries.
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@@ -13,7 +13,7 @@ public class Tile : MonoBehaviour
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System.Random rand = new System.Random();
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TileType tiletype;
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GameObject contentGenerator;
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List<GameObject> aliveEnemies = new List<GameObject>();
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public List<GameObject> aliveEnemies = new List<GameObject>();
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public void generateTile(Vector3 pos, TileType type)
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{
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