Fixed class behaviour, fixed fight mechanic, fixed skill usage
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cb033ea487
commit
faebc757f6
@ -36,7 +36,7 @@
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"name": "SkillOne",
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"type": "Button",
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"id": "7f5add79-932e-49aa-b2b0-91a7222e844d",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -45,7 +45,7 @@
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"name": "SkillTwo",
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"type": "Button",
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"id": "d90ae832-468d-49ee-ac78-3f720aac9d91",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -54,7 +54,7 @@
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"name": "SkillThree",
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"type": "Button",
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"id": "3bf27bbc-2553-4c56-90ce-089ec3985f34",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -63,7 +63,7 @@
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"name": "SkillFour",
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"type": "Button",
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"id": "e5019b66-a0ae-4778-8afa-6272917330af",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -72,7 +72,7 @@
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"name": "SkillFive",
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"type": "Button",
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"id": "c77fc299-2907-414d-9dcd-ce25527fb09a",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -81,7 +81,7 @@
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"name": "SkillSix",
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"type": "Button",
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"id": "92be85ab-a708-4a61-8d71-19a0f4e1a3a4",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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@ -1689,7 +1689,7 @@ MonoBehaviour:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 6
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m_IntArgument: 3
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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@ -13700,7 +13700,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Fenster
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m_Text: Window
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--- !u!222 &709576934
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -13917,7 +13917,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Deutsch
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m_Text: 800x600
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--- !u!222 &722907595
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -39119,7 +39119,7 @@ MonoBehaviour:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 4
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m_IntArgument: 2
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace Assets.Scripts.Classes
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{
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public class BasicClass
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public abstract class BasicClass
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{
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public string classname;
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protected int dexterityBonus;
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@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
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public void loadHandObjects()
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{
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GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
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GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
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GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
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GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
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GameObject leftHandParent = GameObject.Find("leftHand");
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GameObject rightHandParent = GameObject.Find("rightHand");
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if(leftHandPrefab != null){
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if (leftHandPrefab != null)
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{
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GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
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}
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if(rightHandPrefab != null){
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if (rightHandPrefab != null)
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{
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GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
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}
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}
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public abstract void GenerateSkills(BasicSkill[] skills);
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}
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}
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@ -17,5 +17,10 @@ namespace Assets.Scripts.Classes
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leftHandName = "smallShield";
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rightHandName = "wand";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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//TODO
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}
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}
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}
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@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "orb";
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rightHandName = "wand";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
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skills[0].setDescription(TextHandler.getText("icicleDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
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skills[1].setDescription(TextHandler.getText("teleportDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
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skills[2].setDescription(TextHandler.getText("fireballDesc"));
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}
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}
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}
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@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "smallShield";
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rightHandName = "dagger";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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}
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}
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}
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@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "shield";
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rightHandName = "sword";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
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skills[0].setDescription(TextHandler.getText("slashDesc"));
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skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
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skills[1].setDescription(TextHandler.getText("blockDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
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skills[2].setDescription(TextHandler.getText("executionDesc"));
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}
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}
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}
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@ -237,22 +237,6 @@ public class Controls : MonoBehaviour
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}
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}
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public void OnSkillFive()
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{
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if (uihandler.isPlayerInFight())
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{
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fight.GetComponent<Fight>().playerAction(5);
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}
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}
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public void OnSkillSix()
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{
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if (uihandler.isPlayerInFight())
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{
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fight.GetComponent<Fight>().playerAction(6);
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}
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}
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public void OnDisarm()
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{
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if (player.GetComponent<PlayerGameObject>().isArmed)
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@ -54,18 +54,12 @@ public class Fight : MonoBehaviour
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}
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break;
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case 2:
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//User waits
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break;
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case 3:
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playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
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break;
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case 4:
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skillnumber = 0;
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break;
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case 5:
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case 3:
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skillnumber = 1;
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break;
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case 6:
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case 4:
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skillnumber = 2;
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break;
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}
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@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
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int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
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int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
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BasicRace playerRace = new BasicRace();
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BasicClass playerClass = new BasicClass();
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BasicClass playerClass = new DruidClass();
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switch (role)
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{
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case 0:
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@ -107,7 +107,7 @@ namespace Assets.Scripts.Player
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public void generatePlayer()
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{
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BasicRace race = new BasicRace();
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BasicClass role = new BasicClass();
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BasicClass role = new DruidClass();
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switch (PlayerPrefs.GetInt("class"))
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{
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case 0:
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@ -183,7 +183,8 @@ namespace Assets.Scripts.Player
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}
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public void rotate(Vector2 input, Vector2 speed){
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transform.Rotate(Vector3.up, input.x * speed.x);// * Time.deltaTime);
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Debug.Log(input.x * speed.x);
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transform.Rotate(Vector3.up, input.x * speed.x * 5);// * Time.deltaTime);
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}
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public void getRotation()
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@ -65,41 +65,7 @@ namespace Assets.Scripts.Player
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private void generateSkills()
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{
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switch (role.classname)
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{
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case "Warrior":
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skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
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skills[0].setDescription(TextHandler.getText("slashDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
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skills[1].setDescription(TextHandler.getText("blockDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
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skills[2].setDescription(TextHandler.getText("executionDesc"));
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break;
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case "Thief":
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skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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break;
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case "Mage":
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skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
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skills[0].setDescription(TextHandler.getText("icicleDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
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skills[1].setDescription(TextHandler.getText("teleportDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
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skills[2].setDescription(TextHandler.getText("fireballDesc"));
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break;
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case "Druid":
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skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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break;
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}
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role.GenerateSkills(skills);
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}
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public void loadPlayer(JToken json)
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@ -112,7 +112,7 @@ public class WorldGenerator : MonoBehaviour
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{
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string result = "";
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int counter = 0;
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string savePath = "";
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string savePath;
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result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
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result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
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result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
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@ -18,10 +18,10 @@ EditorUserSettings:
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value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
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flags: 0
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RecentlyUsedSceneGuid-4:
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
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flags: 0
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RecentlyUsedSceneGuid-5:
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value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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flags: 0
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RecentlyUsedScenePath-0:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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@ -4,4 +4,4 @@ Language:en
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Music:0
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Effects:0
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SensitivityController:1/1
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SensitivityMouse:59.292/3.892872
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SensitivityMouse:34.76152/9.194521
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