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14 changed files with 155 additions and 101 deletions

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@ -13,9 +13,20 @@ MonoBehaviour:
m_Name: Built In Data m_Name: Built In Data
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Built In Data m_GroupName: Built In Data
m_Data:
m_SerializedData: []
m_GUID: 70e308d3a06ec4bf6b2e90b0f2bcd3f4 m_GUID: 70e308d3a06ec4bf6b2e90b0f2bcd3f4
m_SerializeEntries: [] m_SerializeEntries:
- m_GUID: Resources
m_Address: Resources
m_ReadOnly: 1
m_SerializedLabels: []
- m_GUID: EditorSceneList
m_Address: EditorSceneList
m_ReadOnly: 1
m_SerializedLabels: []
m_ReadOnly: 1 m_ReadOnly: 1
m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2} m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2}
m_SchemaSet: m_SchemaSet:
m_Schemas: [] m_Schemas:
- {fileID: 11400000, guid: 726997210445350c0814ddb1507cedc4, type: 2}

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@ -13,6 +13,8 @@ MonoBehaviour:
m_Name: Localization-Asset-Tables-English (en) m_Name: Localization-Asset-Tables-English (en)
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-Asset-Tables-English (en) m_GroupName: Localization-Asset-Tables-English (en)
m_Data:
m_SerializedData: []
m_GUID: bc491a18712d1ab6cbe938e8d857fe9d m_GUID: bc491a18712d1ab6cbe938e8d857fe9d
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 3f4a2212e0f31106c95287f1d21aac5f - m_GUID: 3f4a2212e0f31106c95287f1d21aac5f

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@ -13,6 +13,8 @@ MonoBehaviour:
m_Name: Localization-Asset-Tables-German (de) m_Name: Localization-Asset-Tables-German (de)
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-Asset-Tables-German (de) m_GroupName: Localization-Asset-Tables-German (de)
m_Data:
m_SerializedData: []
m_GUID: 15b932c3937087c31b29b528ae416d45 m_GUID: 15b932c3937087c31b29b528ae416d45
m_SerializeEntries: m_SerializeEntries:
- m_GUID: bfc09a585addcc2d2a52f11ddf43d841 - m_GUID: bfc09a585addcc2d2a52f11ddf43d841

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@ -13,15 +13,17 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-Assets-Shared m_GroupName: Localization-Assets-Shared
m_Data:
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m_GUID: 8710454e326edd0848f9ffd2e32d518e m_GUID: 8710454e326edd0848f9ffd2e32d518e
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 493a625c00a76ca27985d7f7e8d2cb79 - m_GUID: be998aea26820a30aa2217983d31b9c7
m_Address: Assets/Locals/StringTable/MyTexts Shared Data.asset m_Address: Assets/Locals/AssetTable/MyAssets Shared Data.asset
m_ReadOnly: 1 m_ReadOnly: 1
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: be998aea26820a30aa2217983d31b9c7 - m_GUID: 493a625c00a76ca27985d7f7e8d2cb79
m_Address: Assets/Locals/AssetTable/MyAssets Shared Data.asset m_Address: Assets/Locals/StringTable/MyTexts Shared Data.asset
m_ReadOnly: 1 m_ReadOnly: 1
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0

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@ -13,16 +13,18 @@ MonoBehaviour:
m_Name: Localization-Locales m_Name: Localization-Locales
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-Locales m_GroupName: Localization-Locales
m_Data:
m_SerializedData: []
m_GUID: d61fee6dc4bc9a39a9096f6169f1cd9b m_GUID: d61fee6dc4bc9a39a9096f6169f1cd9b
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 0aac76c5240b89aeebbf4ec7cdffc00d - m_GUID: f88accf5b8ddaf1fb8fd65217f8f3c2b
m_Address: English (en) m_Address: German (de)
m_ReadOnly: 1 m_ReadOnly: 1
m_SerializedLabels: m_SerializedLabels:
- Locale - Locale
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: f88accf5b8ddaf1fb8fd65217f8f3c2b - m_GUID: 0aac76c5240b89aeebbf4ec7cdffc00d
m_Address: German (de) m_Address: English (en)
m_ReadOnly: 1 m_ReadOnly: 1
m_SerializedLabels: m_SerializedLabels:
- Locale - Locale

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@ -13,6 +13,8 @@ MonoBehaviour:
m_Name: Localization-String-Tables-English (en) m_Name: Localization-String-Tables-English (en)
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-String-Tables-English (en) m_GroupName: Localization-String-Tables-English (en)
m_Data:
m_SerializedData: []
m_GUID: 89dd789e0f3293d228323c14be3e9873 m_GUID: 89dd789e0f3293d228323c14be3e9873
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 05ef8b507bd2e405a8ec691463ac192c - m_GUID: 05ef8b507bd2e405a8ec691463ac192c

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@ -13,6 +13,8 @@ MonoBehaviour:
m_Name: Localization-String-Tables-German (de) m_Name: Localization-String-Tables-German (de)
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_GroupName: Localization-String-Tables-German (de) m_GroupName: Localization-String-Tables-German (de)
m_Data:
m_SerializedData: []
m_GUID: 6a77fe84ba83c9d3fb58ef8d7fdc8caf m_GUID: 6a77fe84ba83c9d3fb58ef8d7fdc8caf
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 24c6e805c27d5528ca5172fc619ce3d3 - m_GUID: 24c6e805c27d5528ca5172fc619ce3d3

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@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2 --- !u!104 &2
RenderSettings: RenderSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 10 serializedVersion: 9
m_Fog: 0 m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3 m_FogMode: 3
@ -42,8 +42,8 @@ RenderSettings:
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 12
m_BakeOnSceneLoad: 0 m_GIWorkflowMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
m_BounceScale: 1 m_BounceScale: 1
@ -66,6 +66,9 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1 m_LightmapsBakeMode: 1
m_TextureCompression: 1 m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2 m_ReflectionCompression: 2
m_MixedBakeMode: 2 m_MixedBakeMode: 2
m_BakeBackend: 1 m_BakeBackend: 1
@ -1243,7 +1246,6 @@ MonoBehaviour:
m_DeselectOnBackgroundClick: 1 m_DeselectOnBackgroundClick: 1
m_PointerBehavior: 0 m_PointerBehavior: 0
m_CursorLockBehavior: 0 m_CursorLockBehavior: 0
m_ScrollDeltaPerTick: 6
--- !u!1 &72236516 --- !u!1 &72236516
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3088,7 +3090,6 @@ AudioSource:
serializedVersion: 4 serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0} OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0} m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 0 m_PlayOnAwake: 0
m_Volume: 0.5 m_Volume: 0.5
m_Pitch: 1 m_Pitch: 1
@ -6338,9 +6339,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -18989,9 +18987,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -19750,8 +19745,9 @@ Light:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 993077594} m_GameObject: {fileID: 993077594}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 11 serializedVersion: 10
m_Type: 1 m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1 m_Intensity: 1
m_Range: 10 m_Range: 10
@ -19801,12 +19797,8 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0 m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1 m_UseViewFrustumForShadowCasterCull: 1
m_ForceVisible: 0
m_ShadowRadius: 0 m_ShadowRadius: 0
m_ShadowAngle: 0 m_ShadowAngle: 0
m_LightUnit: 1
m_LuxAtDistance: 1
m_EnableSpotReflector: 1
--- !u!114 &993077597 --- !u!114 &993077597
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -21719,7 +21711,6 @@ AudioSource:
serializedVersion: 4 serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0} OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3} m_audioClip: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_Resource: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_PlayOnAwake: 1 m_PlayOnAwake: 1
m_Volume: 0.5 m_Volume: 0.5
m_Pitch: 1 m_Pitch: 1
@ -23957,7 +23948,7 @@ RectTransform:
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!95 &1186792636 --- !u!95 &1186792636
Animator: Animator:
serializedVersion: 7 serializedVersion: 5
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
@ -23971,7 +23962,6 @@ Animator:
m_ApplyRootMotion: 0 m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0 m_LinearVelocityBlending: 0
m_StabilizeFeet: 0 m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage: m_WarningMessage:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
@ -28169,9 +28159,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -42418,7 +42405,7 @@ Transform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &5866666021777289726 --- !u!95 &5866666021777289726
Animator: Animator:
serializedVersion: 7 serializedVersion: 5
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
@ -42432,7 +42419,6 @@ Animator:
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m_LinearVelocityBlending: 0 m_LinearVelocityBlending: 0
m_StabilizeFeet: 0 m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage: m_WarningMessage:
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m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
@ -42502,9 +42488,6 @@ SkinnedMeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 3 m_RayTracingMode: 3
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
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@ -1,4 +1,3 @@
using Assets.Scripts;
using Assets.Scripts.InteractableObjects; using Assets.Scripts.InteractableObjects;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections; using System.Collections;
@ -22,21 +21,21 @@ public class ContentGenerator : MonoBehaviour
return enemies[index]; return enemies[index];
} }
public GameObject generateContent(TileType tiletype) public GameObject generateContent(string tiletype)
{ {
switch (tiletype) switch (tiletype.ToLower())
{ {
case TileType.PLAIN: case "plain":
return generateTileContent(); return generateTileContent();
case TileType.MOUNTAINS: case "mountains":
return generateStoneTileContent(); return generateStoneTileContent();
case TileType.FOREST: case "forest":
return generateTreeTileContent(); return generateTreeTileContent();
case TileType.HILLS: case "hills":
return generateHillTileContent(); return generateHillTileContent();
case TileType.DESERT: case "desert":
return generateDesertTileContent(); return generateDesertTileContent();
case TileType.CITY: case "city":
return generateCityTileContent(); return generateCityTileContent();
} }
return null; return null;

View File

@ -61,9 +61,19 @@ namespace Assets.Scripts.Player
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (player == null) return; if (player == null)
if (player.getStat("Killcount").getAmount() == -1) return; {
if (uihandler.state == UIState.DEATH) return; return;
}
if (player.getStat("Killcount").getAmount() == -1)
{
return;
}
if (uihandler.state == UIState.DEATH)
{
return;
}
getRotation(); getRotation();
regeneratePlayer(); regeneratePlayer();

View File

@ -35,25 +35,23 @@ namespace Assets.Scripts.Player
private void generateStats(bool isLoad) private void generateStats(bool isLoad)
{ {
stats = new Dictionary<string, PlayerStat> stats = new Dictionary<string, PlayerStat>();
{ stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
{ "Health", new PlayerStat("Health", 100, "The current health of the player") }, stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
{ "MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player") }, stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
{ "Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player") }, stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
{ "MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player") }, stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
{ "Strength", new PlayerStat("Strength", 5, "The current strength of the player") }, stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
{ "Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player") }, stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
{ "Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player") }, stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
{ "Experience", new PlayerStat("Experience", 0, "The current experience of the player") }, stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
{ "MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player") }, stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
{ "SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player") }, stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
{ "Level", new PlayerStat("Level", 0, "The current level of the player") }, stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
{ "Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player") }, stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
{ "Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player") }, stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
{ "Points", new PlayerStat("Points", 0, "The current skillpoints of the player") }, stats.Add("TreeCount", new PlayerStat("TreeCount",0,"The amount of trees the player chopped"));
{ "TreeCount", new PlayerStat("TreeCount", 0, "The amount of trees the player chopped") }, stats.Add("OreCount", new PlayerStat("OreCount",0,"The amount of ores the player mined"));
{ "OreCount", new PlayerStat("OreCount", 0, "The amount of ores the player mined") }
};
if (!isLoad) if (!isLoad)
{ {

View File

@ -25,19 +25,19 @@ namespace Assets.Scripts.Player
} }
public string getTooltip(){ public string getTooltip(){
return tooltip; return this.tooltip;
} }
public string getText(){ public string getText(){
return text; return this.text;
} }
public int getAmount(){ public int getAmount(){
return amount; return this.amount;
} }
public void changeAmount(int change){ public void changeAmount(int change){
amount += change; this.amount = this.amount + change;
} }
public void setAmount(int amount){ public void setAmount(int amount){

View File

@ -77,7 +77,7 @@ public class Tile : MonoBehaviour
if (chance >= 25) if (chance >= 25)
{ {
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype); GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
if (content != null) if (content != null)
{ {
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform); GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);

View File

@ -4,123 +4,164 @@
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