using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Assets.Scripts.Menu { public class ButtonHandlerMenu : MonoBehaviour { UIHandlerMenu uihandler; AudioHandler audioHandler; SceneHandler sceneHandler; private void Start() { uihandler = GameObject.Find("UIHandler").GetComponent(); audioHandler = GameObject.Find("AudioHandler").GetComponent(); sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent(); if(FileHandler.hasSaveFile()){ GameObject.Find("btnLoad").GetComponent