using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.Classes { public class BasicClass { public string classname; protected int dexterityBonus; protected int intelligenceBonus; protected int strengthBonus; protected int healthBonus; protected int secondaryBonus; public BasicClass() { classname = ""; dexterityBonus = 0; intelligenceBonus = 0; strengthBonus = 0; healthBonus = 0; secondaryBonus = 0; } public void applyBonus(Player player) { player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus); } } }