using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace Assets.Scripts { public class House : MonoBehaviour { bool hasInteracted; public GameObject houseObject; public Vector3 playerPosition; GameObject houseInstance; bool gotItem; // Start is called before the first frame update void Start() { hasInteracted = false; gotItem = false; } // Update is called once per frame void Update() { } public void interact() { if (hasInteracted) { GameObject.Find("UIHandler").GetComponent().showMessage("ERROR;You already entered this house"); } else { playerPosition = GameObject.Find("Player").transform.position; houseInstance = Instantiate(houseObject); houseInstance.transform.position = new Vector3(playerPosition.x, 50, playerPosition.z); houseInstance.transform.localScale = new Vector3(1, 1, 1); GameObject.Find("Player").transform.position = new Vector3(playerPosition.x, 51, playerPosition.z); } hasInteracted = true; } public void getItem() { if (gotItem) { GameObject.Find("UIHandler").GetComponent().showMessage("ERROR;You already looted this chest"); } else { Item item; int luck = GameObject.Find("Player").GetComponent().getStats()[11]; int type = new System.Random().Next(3); switch (type) { case 0: item = new Equipment(luck); break; case 1: item = new Book(luck); break; default: item = new Item(luck); break; } GameObject.Find("Inventory").GetComponent().addItem(item); } gotItem = true; } public void leaveHouse() { GameObject.Find("Player").transform.position = playerPosition; Destroy(houseInstance); } } }