using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts { public class Quest { string questname; string keyword; int current; int goal; bool isFinished = false; Vector3 coordinates; System.Random rand = new System.Random(); GameObject display; public Quest(string type, GameObject display) { switch (type) { case "collect": generateCollectQuest(); break; case "find": generateFindQuest(); break; case "kill": generateKillQuest(); break; case "craft": generateCraftQuest(); break; case "explore": generateExploreQuest(); break; case "main": generateCityQuest(); break; } this.display = display; } public void generateCollectQuest() { current = 0; goal = rand.Next(10) + 1; questname = "Collect " + goal + " "; int index = rand.Next(7); switch (index) { case 0: questname = questname + "slimeballs"; keyword = "Slimeball"; break; case 1: questname = questname + "stones"; keyword = "Stone"; break; case 2: questname = questname + "wood"; keyword = "Wood"; break; case 3: questname = questname + "common items"; keyword = "Common"; break; case 4: questname = questname + "rare items"; keyword = "Rare"; break; case 5: questname = questname + "epic items"; keyword = "Epic"; break; case 6: questname = questname + "legendary items"; keyword = "Legendary"; break; } } public void generateFindQuest() { } public void generateKillQuest() { } public void generateCraftQuest() { } public void generateExploreQuest() { } public void generateCityQuest() { questname = "Find all cities"; current = 0; goal = GameObject.Find("WorldGenerator").GetComponent().getCityAmount(); } public void update(string type) { } public void show(float positionY) { display.transform.Find("txtName").GetComponent().text = questname; display.transform.Find("txtAmount").GetComponent().text = current + "/" + goal; if (isFinished) { display.transform.Find("imgDone").GetComponent().color = new Color(255,255,255,255); } float x = display.transform.localPosition.x; float z = display.transform.localPosition.z; display.transform.localPosition = new Vector3(x, positionY, z); } } }