using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Assets.Scripts.Player; namespace Assets.Scripts.Slimes { class WarriorSlime : BasicSlime { public WarriorSlime(PlayerGameObject player) : base(player) { intelligence = intelligence - 2; strength = strength + 2; maxHealth = maxHealth + 10; health = maxHealth; //maxSecondary = maxSecondary; //dexterity = dexterity; //secondary = maxSecondary; } } }