using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.Slimes { public class BasicSlime { protected int health; protected int maxHealth; protected int maxSecondary; protected int secondary; protected int strength; protected int dexterity; protected int intelligence; protected int level; protected int experience; public BasicSlime(Player player) { // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, playerlevel}; int[] playerStats = player.getStats(); maxHealth = playerStats[1]; health = maxHealth; maxSecondary = playerStats[3]; secondary = maxSecondary; strength = playerStats[4]; dexterity = playerStats[5]; intelligence = playerStats[6]; experience = (int)(10 + playerStats[7] * 2.5f); level = playerStats[7]; } public int[] getStats() { int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence }; return result; } public bool takeDamage(int amount, System.Random rand) { if (rand.Next(1, 101) > dexterity + (intelligence / 2)) { health = health - amount; } return health <= 0; } public int calculateHeavy(System.Random rand) { int result = 0; if (secondary >= maxSecondary / 2) { int bonus = 0; if (rand.Next(1, 101) <= dexterity) { bonus = strength * 2; } result = strength + bonus + 10; secondary = secondary - (maxSecondary / 2); } return result; } public int calculateDamage(System.Random rand) { int result; int bonus = 0; if (rand.Next(1, 101) <= dexterity) { bonus = strength * 2; } result = strength + bonus + 5; return result; } public int getExperience() { return experience; } } }