using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts.Classes { class MageClass : BasicClass { public MageClass() : base() { classname = "Mage"; dexterityBonus = 0; intelligenceBonus = 2; strengthBonus = -2; healthBonus = -10; secondaryBonus = 10; leftHandName = "orb"; rightHandName = "wand"; } public override void GenerateSkills(BasicSkill[] skills) { skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null); skills[0].setDescription(TextHandler.getText("icicleDesc")); skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null); skills[1].setDescription(TextHandler.getText("teleportDesc")); skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null); skills[2].setDescription(TextHandler.getText("fireballDesc")); } } }