using Assets.Scripts.Player; using Steamworks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts { class EasterEggHandler { public static void applyEasterEgg(string playername) { if (playername.ToLower().Length > 0) { applyNameEasterEgg(playername.ToLower()); } } private static void applyNameEasterEgg(string playername) { //TODO: Create achievements fitting of their contribution... no game changing things, except godmode switch (playername) { case "threetimes8": break; case "finnchen123": break; case "thefluffeypanda": break; case "nicola": SteamWorksHandler.getGodModeAchievement(); break; } } public static bool isGodMode(PlayerObject player) { bool result = false; if (player != null) { if (player.getPlayerName() != null) { if (player.getPlayerName().ToLower() == "nicola") { result = true; } } } return result; } } }