using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts { class EasterEggHandler { public static void applyEasterEgg(Player player) { applyNameEasterEgg(player); } private static void applyNameEasterEgg(Player player) { //maxHealth, maxSecondary, strength, dexterity, intelligence int[] result = new int[5]; switch (player.getPlayerName().ToLower()) { case "threetimes8": result[0] = 240; result[1] = 240; result[2] = 24; result[3] = 24; result[4] = 24; break; case "finnchen123": result[0] = 1230; result[1] = 1230; result[2] = 123; result[3] = 123; result[4] = 123; break; case "thefluffeypanda": result[0] = 470; result[1] = 470; result[2] = 47; result[3] = 47; result[4] = 47; break; } player.setStats(result); } } }