using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Classes { class DruidClass : BasicClass { public DruidClass() : base() { classname = "Druid"; dexterityBonus = 1; intelligenceBonus = 1; strengthBonus = -2; healthBonus = -10; secondaryBonus = 20; leftHandName = "smallShield"; rightHandName = "wand"; } public override void GenerateSkills(BasicSkill[] skills) { //TODO } } }