using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Assets.Scripts.Player; namespace Assets.Scripts.Slimes { class BossSlime : BasicSlime { public BossSlime(PlayerGameObject player) : base(player) { intelligence = intelligence + 5; strength = strength + 10; maxHealth = maxHealth + 40; health = maxHealth; maxSecondary = maxSecondary + 20; dexterity = dexterity + 5; secondary = maxSecondary; experience = experience * 2; } } }