v1.0.0 - Early Access release v1.0.1 - Bugfixing, Audio update v1.0.2 - UI update - Added tooltips for character window - Added house to information display - Added audio save and load - Fixed compass and HUD bug v1.1.0 - UI and mechanics update -----UI----- - Updated character window to display ability costs - Updated character window to show secondary as mana - Added a marker on the map to indicate position - Spelling correction - Options-Save now closes the options window - Changed all the displayed names to "Finnchen" - Added cooldown information to abilities in fight - ESC now closes all windows without opening the pause screen - Fixed "You won" message -----Mechanics----- - Faster health regen and now tied to difficulty - Fixed jump mechanic; you can now jump once a second - Added some damage to all damage abilities - Increased the EXP gain from all enemies v1.1.1 - QOL changes, better UI -----UI----- - Added a new tutorial window to explain the game better - Added character information during creation - Added percentages to audio-settings - Changed tooltips in character window -----Mechanics----- - Added better regeneration while walking v1.2.0 - Content update -----UI----- - Removed map from the game - Added more tiles to the game (River, Lake) - Added buttons to HUD - Cleaned up color scheme - Reworked tutorial window - Added coordinates to compass -----Mechanics----- - Fixed world generation - Updated tile generation - Added Easter eggs - Fixed object generation v1.3.0 - Inventory and save -----UI----- - Moved main menu to a new scene - Fixed pause menu credits - Added item tooltip -----Mechanics----- - Added save and load mechanic - Added inventory and items - Added Steam achievements v1.3.1 - Bug fix -----UI----- - Fixed Option close button not working -----Mechanics----- - Added item trash - Fixed god mode achievement not working - Fixed game win bug when discovering last city - Fixed item scaling, rarity chances and item attributes v1.4.0 - ToN goes 3D (last update) -----Visuals/Sounds----- - Changed from 2D to 3D objects (Except NPCs because humanoid models are difficult) - Reworked quest window - Small UI rework - Added interact popup - Added animations to some objects (Door, Chest) - Changed water slime to forest slime - Added daylight cycle (3h real time day, 3h real time night) -----Mechanics----- - Added more quests (Explore, Kill, Collect, Find) - Added linux build - Added house interior - Added ores (iron, copper, tin, gold) - Changed camera behaviour - Added Cities to random generator (Random generated city content) - Added mouse sensitiviy and fixed options not working correctly - Fixed save and load for all objects and tiles v1.5.0 - Gameplay and UI improvements (current version) -----Visuals/Sounds----- - Improved and unified UI - Added German to the available languages - Added particle effects and animations - Added 3D Tools for the player - Added 3D player model -----Mechanics----- - Added basic controller support - Changed the way new tiles are generated and rendered - Changed the way the spawn is generated - Improved save and load mechanic - Improved enemy generation - Worked on controls and camera (Still a bit unpolished but close to finished)