using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.Classes { class ThiefClass : BasicClass { public ThiefClass() : base() { classname = "Thief"; dexterityBonus = 2; intelligenceBonus = -1; strengthBonus = -1; healthBonus = 0; secondaryBonus = 0; leftHandName = "smallShield"; rightHandName = "dagger"; } public override void GenerateSkills(BasicSkill[] skills) { skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null); skills[0].setDescription(TextHandler.getText("stabDesc")); skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null); skills[1].setDescription(TextHandler.getText("smokeScreenDesc")); skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null); skills[2].setDescription(TextHandler.getText("heartStopDesc")); } } }