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TODO:
- Rework fight system
- Left click Attack, Right click block
- No more round based combat
- Classes have different styles
- Slimes fight back automatically
- Different attacks for different types
- Add movement to slimes
- Only the currently visible ones
- Store position and Velocity for later loading
- Add player detection to slimes
- Add 3D Model for NPCs
- Change models to be more blocky
- No round shapes, easier to model
- Slimes become Slimecubes
- Add animations to models
- Add squishyness to slimes
- Improve Code quality and structure
- KISS, YAGNI, Single Responsibility
- Overhaul UI to fit a more cozy and laid back vibe
- Overhaul music to fit a more cozy and laid back vibe
- Add more music and sound effects
- Add Dungeons and Caves to World generation
- Improve Camera handling
- Add Intro-Cutscene
- The god of this world summons you
- Achievement for skipping the intro Cutscene ("Rude!")
- Update End Condition
- You have to craft X fragment of a portal
- You have to find the portal place (Specific tile)
- Different sources to drop for different crafting materials (Add purpose to everything in game)
- Add crafting to the game
- NO Equipment!!!!
- Maybe keys for chests/doors
- Maybe torches for caves
- Add a Compendium to the game
- Change scaling and exp values of enemies
- Enemies generated on a new tile scale with player
- No further scaling or always adapting to player?
- If always adapt, only to player stats! No equipment stats!
- Exp scaling should be influenced by enemy scaling
- Add health bar and enemy name above slimes
- Remove fight UI completely