108 lines
3.3 KiB
Plaintext
Executable File
108 lines
3.3 KiB
Plaintext
Executable File
v1.0.0 - Early Access release
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v1.0.1 - Bugfixing, Audio update
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v1.0.2 - UI update
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- Added tooltips for character window
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- Added house to information display
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- Added audio save and load
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- Fixed compass and HUD bug
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v1.1.0 - UI and mechanics update
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-----UI-----
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- Updated character window to display ability costs
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- Updated character window to show secondary as mana
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- Added a marker on the map to indicate position
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- Spelling correction
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- Options-Save now closes the options window
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- Changed all the displayed names to "Finnchen"
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- Added cooldown information to abilities in fight
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- ESC now closes all windows without opening the pause screen
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- Fixed "You won" message
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-----Mechanics-----
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- Faster health regen and now tied to difficulty
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- Fixed jump mechanic; you can now jump once a second
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- Added some damage to all damage abilities
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- Increased the EXP gain from all enemies
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v1.1.1 - QOL changes, better UI
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-----UI-----
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- Added a new tutorial window to explain the game better
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- Added character information during creation
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- Added percentages to audio-settings
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- Changed tooltips in character window
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-----Mechanics-----
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- Added better regeneration while walking
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v1.2.0 - Content update
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-----UI-----
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- Removed map from the game
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- Added more tiles to the game (River, Lake)
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- Added buttons to HUD
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- Cleaned up color scheme
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- Reworked tutorial window
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- Added coordinates to compass
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-----Mechanics-----
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- Fixed world generation
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- Updated tile generation
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- Added Easter eggs
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- Fixed object generation
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v1.3.0 - Inventory and save
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-----UI-----
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- Moved main menu to a new scene
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- Fixed pause menu credits
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- Added item tooltip
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-----Mechanics-----
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- Added save and load mechanic
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- Added inventory and items
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- Added Steam achievements
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v1.3.1 - Bug fix
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-----UI-----
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- Fixed Option close button not working
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-----Mechanics-----
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- Added item trash
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- Fixed god mode achievement not working
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- Fixed game win bug when discovering last city
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- Fixed item scaling, rarity chances and item attributes
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v1.4.0 - ToN goes 3D (last update)
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-----Visuals/Sounds-----
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- Changed from 2D to 3D objects (Except NPCs because humanoid models are difficult)
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- Reworked quest window
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- Small UI rework
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- Added interact popup
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- Added animations to some objects (Door, Chest)
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- Changed water slime to forest slime
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- Added daylight cycle (3h real time day, 3h real time night)
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-----Mechanics-----
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- Added more quests (Explore, Kill, Collect, Find)
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- Added linux build
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- Added house interior
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- Added ores (iron, copper, tin, gold)
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- Changed camera behaviour
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- Added Cities to random generator (Random generated city content)
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- Added mouse sensitiviy and fixed options not working correctly
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- Fixed save and load for all objects and tiles
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v1.5.0 - Gameplay and UI improvements (current version)
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-----Visuals/Sounds-----
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- Improved and unified UI
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- Added German to the available languages
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- Added particle effects and animations
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- Added 3D Tools for the player
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- Added 3D player model
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-----Mechanics-----
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- Added basic controller support
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- Changed the way new tiles are generated and rendered
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- Changed the way the spawn is generated
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- Improved save and load mechanic
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- Improved enemy generation
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- Worked on controls and camera (Still a bit unpolished but close to finished)
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