608 lines
22 KiB
C#
608 lines
22 KiB
C#
using Assets.Scripts.Classes;
|
|
using Assets.Scripts.Races;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.Localization.Settings;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Assets.Scripts
|
|
{
|
|
public class UIHandler : MonoBehaviour
|
|
{
|
|
public GameObject compass;
|
|
public GameObject information;
|
|
public GameObject fight;
|
|
public GameObject message;
|
|
public GameObject charactersheet;
|
|
public GameObject deathscreen;
|
|
public GameObject options;
|
|
public GameObject pauseMenu;
|
|
public GameObject playerHUD;
|
|
public GameObject questlog;
|
|
public GameObject introduction;
|
|
public GameObject tooltip;
|
|
public GameObject tutorial;
|
|
public GameObject inventory;
|
|
public GameObject waterLayer;
|
|
|
|
public UIState state;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
FileHandler.loadOptions(true);
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (state == UIState.GAME)
|
|
{
|
|
updatePlayerHUD();
|
|
switchWaterLayer();
|
|
updateCoordinates();
|
|
if(EventSystem.current.currentSelectedGameObject != null){
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void updateCoordinates()
|
|
{
|
|
GameObject coordinates = GameObject.Find("txtCoordinates");
|
|
Vector3 position = GameObject.Find("Player").transform.position;
|
|
string tiletype = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCurrentTile().GetComponent<Tile>().getTileType();
|
|
if (tiletype != null)
|
|
{
|
|
tiletype = tiletype.Replace("Tile", "");
|
|
}
|
|
else
|
|
{
|
|
tiletype = "Spawn";
|
|
}
|
|
coordinates.GetComponent<Text>().text = TextHandler.getText(tiletype) + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
|
|
}
|
|
|
|
private void switchWaterLayer()
|
|
{
|
|
if (GameObject.Find("Player").transform.position.y < -1)
|
|
{
|
|
waterLayer.transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
waterLayer.transform.localScale = new Vector3(0, 0, 0);
|
|
}
|
|
}
|
|
|
|
private void updatePlayerHUD()
|
|
{
|
|
updateHUD(GameObject.Find("Player").GetComponent<Player>());
|
|
}
|
|
|
|
public bool canPlayerMove()
|
|
{
|
|
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.QUEST || state == UIState.INVENTORY)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool canPlayerRotate()
|
|
{
|
|
if (state == UIState.GAME)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool isPlayerInFight()
|
|
{
|
|
return state == UIState.FIGHT;
|
|
}
|
|
|
|
public void startGame()
|
|
{
|
|
introduction.transform.localScale = new Vector3(0, 0, 0);
|
|
tutorial.transform.localScale = new Vector3(1, 1, 1);
|
|
showHUD();
|
|
state = UIState.TUTORIAL;
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
|
|
}
|
|
|
|
public void switchCharactersheet()
|
|
{
|
|
if (state == UIState.CHARACTER)
|
|
{
|
|
closeCharactersheet();
|
|
}
|
|
else
|
|
{
|
|
openCharactersheet();
|
|
}
|
|
}
|
|
|
|
public void openOptions()
|
|
{
|
|
FileHandler.loadOptionDisplay();
|
|
hideOtherElements(options);
|
|
state = UIState.PAUSEOPTIONS;
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
|
|
showOptionView("audio");
|
|
}
|
|
|
|
public void closeOptions()
|
|
{
|
|
state = UIState.PAUSE;
|
|
openPauseMenu();
|
|
}
|
|
|
|
public void openCharactersheet()
|
|
{
|
|
hideOtherElements(charactersheet);
|
|
state = UIState.CHARACTER;
|
|
if(GameObject.Find("btnStrengthIncrease").transform.localScale != new Vector3(0,0,0)){
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStrengthIncrease"));
|
|
}
|
|
}
|
|
|
|
public void closeCharactersheet()
|
|
{
|
|
charactersheet.transform.localScale = new Vector3(0, 0, 0);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
|
|
public void switchInventory()
|
|
{
|
|
if (state == UIState.INVENTORY)
|
|
{
|
|
closeInventory();
|
|
}
|
|
else
|
|
{
|
|
openInventory();
|
|
}
|
|
}
|
|
|
|
public void openInventory()
|
|
{
|
|
hideOtherElements(inventory);
|
|
state = UIState.INVENTORY;
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("bagOne"));
|
|
}
|
|
|
|
public void closeInventory()
|
|
{
|
|
inventory.transform.localScale = new Vector3(0, 0, 0);
|
|
GameObject.Find("pnlInventoryActions").transform.localScale = new Vector3(0,0,0);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
|
|
public void openFight()
|
|
{
|
|
GameObject.Find("txtRounds").GetComponent<Text>().text = "-1";
|
|
hideOtherElements(fight);
|
|
state = UIState.FIGHT;
|
|
}
|
|
|
|
public void closeFight()
|
|
{
|
|
fight.transform.localScale = new Vector3(0, 0, 0);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
|
|
public void showHUD()
|
|
{
|
|
playerHUD.transform.localScale = new Vector3(1,1,1);
|
|
compass.transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
|
|
public void openMainMenu()
|
|
{
|
|
GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>().openMenuScene();
|
|
}
|
|
|
|
public void switchPauseMenu()
|
|
{
|
|
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST || state == UIState.INVENTORY || state == UIState.INTRODUCTION)
|
|
{
|
|
if (state == UIState.PAUSE)
|
|
{
|
|
closePauseMenu();
|
|
}
|
|
else
|
|
{
|
|
if (state == UIState.GAME)
|
|
{
|
|
openPauseMenu();
|
|
}
|
|
else
|
|
{
|
|
hideOtherElements(null);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void switchQuestLog()
|
|
{
|
|
if (state == UIState.QUEST)
|
|
{
|
|
closeQuestLog();
|
|
}
|
|
else
|
|
{
|
|
openQuestLog();
|
|
}
|
|
}
|
|
|
|
public void openQuestLog()
|
|
{
|
|
questlog.GetComponent<QuestLog>().showQuests();
|
|
state = UIState.QUEST;
|
|
hideOtherElements(questlog);
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("scrollQuestlog"));
|
|
}
|
|
|
|
public void closeQuestLog()
|
|
{
|
|
questlog.transform.localScale = new Vector3(0,0,0);
|
|
state = UIState.GAME;
|
|
showHUD();
|
|
}
|
|
|
|
public string saveVideoSettings(){
|
|
GameObject resolution = GameObject.Find("dropResolution");
|
|
GameObject mode = GameObject.Find("dropMode");
|
|
string result = "";
|
|
switch (resolution.GetComponent<Dropdown>().value)
|
|
{
|
|
case 0:
|
|
Screen.SetResolution(800, 600, Screen.fullScreenMode);
|
|
break;
|
|
case 1:
|
|
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
|
|
break;
|
|
case 2:
|
|
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
|
|
break;
|
|
}
|
|
|
|
switch (mode.GetComponent<Dropdown>().value)
|
|
{
|
|
case 0:
|
|
if (Screen.fullScreenMode != FullScreenMode.Windowed)
|
|
{
|
|
Screen.fullScreenMode = FullScreenMode.Windowed;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
|
|
{
|
|
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
|
|
{
|
|
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
|
}
|
|
break;
|
|
}
|
|
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
|
|
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
|
|
return result;
|
|
}
|
|
|
|
public string saveLanguage(){
|
|
GameObject language = GameObject.Find("dropLanguage");
|
|
string result = "";
|
|
switch (language.GetComponent<Dropdown>().value)
|
|
{
|
|
case 0:
|
|
result = "de";
|
|
break;
|
|
case 1:
|
|
result = "en";
|
|
break;
|
|
}
|
|
result = "Language:"+result;
|
|
return result;
|
|
}
|
|
|
|
public void openPauseMenu()
|
|
{
|
|
hideOtherElements(pauseMenu);
|
|
state = UIState.PAUSE;
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnContinue"));
|
|
}
|
|
|
|
public void closePauseMenu()
|
|
{
|
|
pauseMenu.transform.localScale = new Vector3(0, 0, 0);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
|
|
public void showDeathScreen()
|
|
{
|
|
state = UIState.DEATH;
|
|
hideOtherElements(deathscreen);
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnMenu"));
|
|
}
|
|
|
|
public void hideOtherElements(GameObject obj)
|
|
{
|
|
for (int i = 0; i < GameObject.Find("Canvas").transform.childCount; i++)
|
|
{
|
|
if (!GameObject.Find("Canvas").transform.GetChild(i).gameObject.Equals(obj))
|
|
{
|
|
GameObject.Find("Canvas").transform.GetChild(i).localScale = new Vector3(0, 0, 0);
|
|
}
|
|
}
|
|
if (obj != null)
|
|
{
|
|
obj.transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
if (obj != fight)
|
|
{
|
|
showHUD();
|
|
}
|
|
}
|
|
|
|
public void displayInformation(string information)
|
|
{
|
|
GameObject.Find("txtObjectName").GetComponent<Text>().text = information;
|
|
this.information.transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
|
|
public void hideInformation()
|
|
{
|
|
information.transform.localScale = new Vector3(0, 0, 0);
|
|
}
|
|
|
|
public void showMessage(string message)
|
|
{
|
|
this.message.GetComponent<LogWriter>().addMessage(message);
|
|
}
|
|
|
|
public void updateFightInterface(GameObject enemy, GameObject player)
|
|
{
|
|
updateFightInterfacePlayer(player);
|
|
updateFightInterfaceEnemy(enemy);
|
|
updateFightInterfaceActions(player);
|
|
GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
|
|
}
|
|
|
|
private void updateFightInterfaceActions(GameObject player)
|
|
{
|
|
GameObject actionFour = GameObject.Find("btnActionFour");
|
|
GameObject actionFive = GameObject.Find("btnActionFive");
|
|
GameObject actionSix = GameObject.Find("btnActionSix");
|
|
|
|
player.GetComponent<Player>().displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
|
|
player.GetComponent<Player>().displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
|
|
player.GetComponent<Player>().displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
|
|
}
|
|
|
|
private void updateFightInterfacePlayer(GameObject player)
|
|
{
|
|
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
|
|
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
|
|
|
GameObject foreground = GameObject.Find("healthForegroundPlayer");
|
|
GameObject background = GameObject.Find("healthBackgroundPlayer");
|
|
GameObject text = GameObject.Find("healthTextPlayer");
|
|
updateBar(foreground, background, text, playerStats[1] + equipment["HP"], playerStats[0]);
|
|
|
|
foreground = GameObject.Find("secondaryForegroundPlayer");
|
|
background = GameObject.Find("secondaryBackgroundPlayer");
|
|
text = GameObject.Find("secondaryTextPlayer");
|
|
updateBar(foreground, background, text, playerStats[3] + equipment["MP"], playerStats[2]);
|
|
}
|
|
|
|
private void updateFightInterfaceEnemy(GameObject enemy)
|
|
{
|
|
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
|
|
int[] enemyStats = enemy.GetComponent<Enemy>().getStats();
|
|
|
|
GameObject foreground = GameObject.Find("healthForegroundEnemy");
|
|
GameObject background = GameObject.Find("healthBackgroundEnemy");
|
|
GameObject text = GameObject.Find("healthTextEnemy");
|
|
updateBar(foreground, background, text, enemyStats[1], enemyStats[0]);
|
|
|
|
foreground = GameObject.Find("secondaryForegroundEnemy");
|
|
background = GameObject.Find("secondaryBackgroundEnemy");
|
|
text = GameObject.Find("secondaryTextEnemy");
|
|
updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
|
|
}
|
|
|
|
public void adjustInformation(Player player)
|
|
{
|
|
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points};
|
|
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
|
|
|
GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + playerStats[4] + " (+" + equipment["STR"] + ")";
|
|
GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + playerStats[5] + " (+" + equipment["DEX"] + ")";
|
|
GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + playerStats[6] + " (+" + equipment["INT"] + ")";
|
|
GameObject.Find("txtHealth").GetComponent<Text>().text = TextHandler.getText("health") + " " + playerStats[1] + " (+" + equipment["HP"] + ")";
|
|
GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + playerStats[3] + " (+" + equipment["MP"] + ")";
|
|
|
|
updateHealthUI(playerStats[0], playerStats[1] + equipment["HP"]);
|
|
updateSecondaryUI(playerStats[2], playerStats[3] + equipment["MP"]);
|
|
updateExperienceUI(playerStats[8], playerStats[9]);
|
|
|
|
player.updateName(GameObject.Find("txtName").GetComponent<Text>());
|
|
updatePoints(playerStats[10]);
|
|
player.displaySkills(GameObject.Find("pnlSkills"));
|
|
}
|
|
|
|
private void updatePoints(int points)
|
|
{
|
|
GameObject strength = GameObject.Find("btnStrengthIncrease");
|
|
GameObject dexterity = GameObject.Find("btnDexterityIncrease");
|
|
GameObject intelligence = GameObject.Find("btnIntelligenceIncrease");
|
|
GameObject health = GameObject.Find("btnHealthIncrease");
|
|
GameObject secondary = GameObject.Find("btnSecondaryIncrease");
|
|
GameObject txtPoints = GameObject.Find("txtPoints");
|
|
|
|
txtPoints.GetComponent<Text>().text = TextHandler.getText("points") + " " + points;
|
|
|
|
if (points > 0)
|
|
{
|
|
strength.transform.localScale = new Vector3(1, 1, 1);
|
|
dexterity.transform.localScale = new Vector3(1, 1, 1);
|
|
intelligence.transform.localScale = new Vector3(1, 1, 1);
|
|
health.transform.localScale = new Vector3(1, 1, 1);
|
|
secondary.transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
strength.transform.localScale = new Vector3(0, 0, 0);
|
|
dexterity.transform.localScale = new Vector3(0, 0, 0);
|
|
intelligence.transform.localScale = new Vector3(0, 0, 0);
|
|
health.transform.localScale = new Vector3(0, 0, 0);
|
|
secondary.transform.localScale = new Vector3(0, 0, 0);
|
|
}
|
|
}
|
|
|
|
private void updateHealthUI(int health, int maxHealth)
|
|
{
|
|
GameObject fill = GameObject.Find("pnlHealthBar");
|
|
GameObject text = GameObject.Find("healthTextInformation");
|
|
|
|
updateFill(fill, text, maxHealth, health);
|
|
}
|
|
|
|
private void updateSecondaryUI(int secondary, int maxSecondary)
|
|
{
|
|
GameObject fill = GameObject.Find("pnlSecondaryBar");
|
|
GameObject text = GameObject.Find("secondaryTextInformation");
|
|
|
|
updateFill(fill, text, maxSecondary, secondary);
|
|
}
|
|
|
|
private void updateExperienceUI(int experience, int maxExperience)
|
|
{
|
|
GameObject fill = GameObject.Find("pnlExperience");
|
|
|
|
updateFill(fill, null, maxExperience, experience);
|
|
}
|
|
|
|
public void updateHUD(Player player)
|
|
{
|
|
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience};
|
|
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
|
|
|
GameObject information = GameObject.Find("txtInformationHUD");
|
|
player.updateNameHUD(information.GetComponent<Text>());
|
|
|
|
GameObject fill = GameObject.Find("HUD_healthFill");
|
|
updateFill(fill, null, playerStats[1] + equipment["HP"], playerStats[0]);
|
|
|
|
fill = GameObject.Find("HUD_secondaryFill");
|
|
updateFill(fill, null, playerStats[3] + equipment["MP"], playerStats[2]);
|
|
}
|
|
|
|
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
|
|
{
|
|
string text = minValue + "/" + maxValue;
|
|
double percentage = 0;
|
|
if (maxValue > 0)
|
|
{
|
|
percentage = (1 / (double)maxValue) * minValue;
|
|
}
|
|
|
|
float change = (float)(barBackground.GetComponent<RectTransform>().rect.width - (barBackground.GetComponent<RectTransform>().rect.width * percentage));
|
|
|
|
if (textField != null)
|
|
{
|
|
textField.GetComponent<Text>().text = text;
|
|
}
|
|
bar.GetComponent<RectTransform>().offsetMax = new Vector2(-change, bar.GetComponent<RectTransform>().offsetMax.y);
|
|
}
|
|
|
|
public void updateFill(GameObject fill, GameObject textField, int maxValue, int minValue)
|
|
{
|
|
string text = minValue + "/" + maxValue;
|
|
float percentage = 0;
|
|
if (maxValue > 0)
|
|
{
|
|
percentage = (1 / (float)maxValue) * minValue;
|
|
}
|
|
|
|
if (textField != null)
|
|
{
|
|
textField.GetComponent<Text>().text = text;
|
|
}
|
|
fill.GetComponent<Image>().fillAmount = percentage;
|
|
}
|
|
|
|
public void openIntroduction()
|
|
{
|
|
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();
|
|
if (PlayerPrefs.GetInt("isLoad") == 0)
|
|
{
|
|
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
|
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
|
|
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
|
|
hideOtherElements(introduction);
|
|
state = UIState.INTRODUCTION;
|
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnClose"));
|
|
}
|
|
else
|
|
{
|
|
FileHandler.loadGame(GameObject.Find("Player").GetComponent<Player>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
|
|
hideOtherElements(introduction);
|
|
introduction.transform.localScale = new Vector3(0, 0, 0);
|
|
tutorial.transform.localScale = new Vector3(0,0,0);
|
|
showHUD();
|
|
state = UIState.GAME;
|
|
}
|
|
updatePlayerHUD();
|
|
}
|
|
|
|
public void closeTutorial()
|
|
{
|
|
tutorial.transform.localScale = new Vector3(0,0,0);
|
|
state = UIState.GAME;
|
|
}
|
|
|
|
public void showOptionView(string key){
|
|
GameObject optionContent = GameObject.Find("pnlContent");
|
|
for(int i = 0; i < optionContent.transform.childCount; i++){
|
|
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
|
|
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
|
|
}
|
|
else{
|
|
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void switchLanguage(){
|
|
GameObject language = GameObject.Find("dropLanguage");
|
|
switch (language.GetComponent<Dropdown>().value)
|
|
{
|
|
case 0:
|
|
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("de");
|
|
break;
|
|
case 1:
|
|
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("en");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} |