2023-07-05 14:43:52 +02:00

146 lines
3.9 KiB
C#

using Assets.Scripts;
using Assets.Scripts.Slimes;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts
{
public class Enemy : MonoBehaviour
{
string enemyname;
System.Random rand = new System.Random();
BasicSlime slime;
SlimeFactory factory = new SlimeFactory();
// Start is called before the first frame update
void Start()
{
enemyname = gameObject.name;
if (enemyname.Contains("("))
{
enemyname = enemyname.Split('(')[0];
}
renameEnemy();
}
// Update is called once per frame
void Update()
{
}
private void renameEnemy()
{
switch (enemyname)
{
case "SlimeMageIdle":
enemyname = "Slime Mage";
break;
case "SlimeBaseIdle":
enemyname = "Slime";
break;
case "SlimeMetalIdle":
enemyname = "Slime Metal";
break;
case "SlimeMiniBossIdle":
enemyname = "Slime MiniBoss";
break;
case "SlimeWarriorIdle":
enemyname = "Slime Warrior";
break;
case "SlimeForestIdle":
enemyname = "Slime Forest";
break;
case "SlimeBossIdle":
enemyname = "Slime Boss";
break;
}
}
public void scaleEnemy(Player player)
{
if (slime == null)
{
switch (enemyname)
{
case "Slime Mage":
slime = factory.generateMageSlime(player);
break;
case "Slime":
slime = factory.generateNormalSlime(player);
break;
case "Slime Metal":
slime = factory.generateMetalSlime(player);
break;
case "Slime MiniBoss":
slime = factory.generateMiniBossSlime(player);
break;
case "Slime Warrior":
slime = factory.generateWarriorSlime(player);
break;
case "Slime Forest":
slime = factory.generateForestSlime(player);
break;
case "Slime Boss":
slime = factory.generateBossSlime(player);
break;
}
}
}
public int[] getStats()
{
return slime.getStats();
}
public string getEnemyName()
{
return enemyname;
}
public int calculateDamage()
{
return slime.calculateDamage(rand);
}
public int calculateHeavy()
{
return slime.calculateHeavy(rand);
}
public bool takeDamage(int amount)
{
return slime.takeDamage(amount,rand);
}
public int getExperience()
{
return slime.getExperience();
}
public Item getItem()
{
return slime.getItem();
}
public string saveEnemy()
{
string result = "";
result = result + FileHandler.generateJSON("enemyname", "\"" + enemyname + "\"");
if (slime != null)
{
result = result + ",\r\n" + slime.saveSlime();
}
return result;
}
public void loadEnemy(JToken json)
{
slime = new BasicSlime(json);
}
}
}