118 lines
3.3 KiB
C#
118 lines
3.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Steamworks;
|
|
using Assets.Scripts;
|
|
|
|
public class SteamWorksHandler : MonoBehaviour
|
|
{
|
|
/* Steam Achievements
|
|
* FORMAT = Requirement: Message
|
|
* (Currently dropped) Playing for 5 hours: Got nothing else to do?
|
|
* (Currently dropped) Playing for 10 hours: Look at THAT sunset!
|
|
* (Currently dropped) Playing for 20 hours: You want coffee to your bagel?
|
|
* (Currently dropped) Playing for 40 hours: I guess I have a true fan here
|
|
* (Currently dropped) Playing for 80 hours: You should consider going outside
|
|
*/
|
|
static int counterForest = 0;
|
|
|
|
public static void getForestAchievement(string tiletype)
|
|
{
|
|
if (counterForest != -1 && !isGodMode())
|
|
{
|
|
if (tiletype == "Forest")
|
|
{
|
|
counterForest++;
|
|
}
|
|
else
|
|
{
|
|
counterForest = 0;
|
|
}
|
|
if (counterForest >= 5)
|
|
{
|
|
if (SteamManager.Initialized)
|
|
{
|
|
SteamUserStats.SetAchievement("ForestAchievement");
|
|
}
|
|
counterForest = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void getStandardAchievement(string name)
|
|
{
|
|
if (!isGodMode())
|
|
{
|
|
if (SteamManager.Initialized)
|
|
{
|
|
SteamUserStats.SetAchievement(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void getSlimeAchievement(int killcount)
|
|
{
|
|
string name = "";
|
|
switch (killcount)
|
|
{
|
|
case 1:
|
|
name = "Kill1Slime";
|
|
break;
|
|
case 10:
|
|
name = "Kill10Slime";
|
|
break;
|
|
case 50:
|
|
name = "Kill50Slime";
|
|
break;
|
|
case 100:
|
|
name = "Kill100Slime";
|
|
break;
|
|
case 500:
|
|
name = "Kill500Slime";
|
|
break;
|
|
case 1000:
|
|
name = "Kill1000Slime";
|
|
break;
|
|
}
|
|
if (!isGodMode())
|
|
{
|
|
if (SteamManager.Initialized)
|
|
{
|
|
SteamUserStats.SetAchievement(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static bool isGodMode()
|
|
{
|
|
return EasterEggHandler.isGodMode(GameObject.Find("Player").GetComponent<Player>());
|
|
}
|
|
|
|
public static void getItemAchievement(Item item)
|
|
{
|
|
if (SteamManager.Initialized)
|
|
{
|
|
if (!isGodMode())
|
|
{
|
|
SteamUserStats.SetAchievement("ItemAchievement");
|
|
switch (item.getRarity())
|
|
{
|
|
case ItemRarity.COMMON:
|
|
SteamUserStats.SetAchievement("CommonAchievement");
|
|
break;
|
|
case ItemRarity.RARE:
|
|
SteamUserStats.SetAchievement("RareAchievement");
|
|
break;
|
|
case ItemRarity.EPIC:
|
|
SteamUserStats.SetAchievement("EpicAchievement");
|
|
break;
|
|
case ItemRarity.LEGENDARY:
|
|
SteamUserStats.SetAchievement("LegendaryAchievement");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|