30 lines
988 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts
{
public class ExploreQuest : Quest
{
public ExploreQuest(GameObject display) : base(display)
{
Vector3 playerPos = GameObject.Find("Player").GetComponent<Player>().transform.position;
float coordX = getRandomNumber(20) - 10;
float coordZ = getRandomNumber(20) - 10;
coordinates = new Vector3(playerPos.x + coordX, 0, playerPos.z + coordZ);
questname = "Travel to " + coordinates.x + "/" + coordinates.z + "(X/Z)";
}
override
public void update(object obj, int amount)
{
Vector3 player = ((GameObject)obj).transform.position;
if (player.x - 5 >= coordinates.x && player.x + 5 <= coordinates.x && player.z - 5 >= coordinates.z && player.z + 5 <= coordinates.z)
{
isFinished = true;
}
}
}
}