132 lines
3.4 KiB
C#
132 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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public class ButtonHandler : MonoBehaviour
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{
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UIHandler uihandler;
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Player player;
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AudioHandler audioHandler;
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private void Start()
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{
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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player = GameObject.Find("Player").GetComponent<Player>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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}
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public void startGame()
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{
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audioHandler.playButtonClick();
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uihandler.openIntroduction();
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}
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public void closeGame()
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{
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audioHandler.playButtonClick();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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Application.Quit();
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}
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public void openOptions()
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{
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audioHandler.playButtonClick();
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uihandler.openOptions();
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}
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public void closeOptions()
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{
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audioHandler.loadAudioSettings();
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audioHandler.playButtonClick();
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uihandler.closeOptions();
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}
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public void openCreation()
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{
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audioHandler.playButtonClick();
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uihandler.openCharacterCreation();
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}
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public void closeCreation()
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{
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audioHandler.playButtonClick();
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uihandler.closeCharacterCreation();
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}
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public void exitToMenu()
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{
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audioHandler.playButtonClick();
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uihandler.openMainMenu();
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}
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public void closePauseMenu()
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{
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audioHandler.playButtonClick();
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uihandler.closePauseMenu();
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}
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public void upgradeStrength()
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{
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audioHandler.playButtonClick();
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player.upgradeStrength();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeDexterity()
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{
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audioHandler.playButtonClick();
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player.upgradeDexterity();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeIntelligence()
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{
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audioHandler.playButtonClick();
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player.upgradeIntelligence();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeHealth()
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{
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audioHandler.playButtonClick();
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player.upgradeHealth();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeSecondary()
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{
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audioHandler.playButtonClick();
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player.upgradeSecondary();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void saveOptions()
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{
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audioHandler.playButtonClick();
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uihandler.adaptScreen();
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audioHandler.saveAudioSettings();
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uihandler.closeOptions();
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}
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public void closeIntroduction()
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{
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audioHandler.playButtonClick();
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uihandler.openTutorial();
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}
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public void closeTutorial()
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{
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audioHandler.playButtonClick();
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uihandler.startGame();
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EventSystem.current.SetSelectedGameObject(null);
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}
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}
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}
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