TalesOfNovariel/Assets/Scripts/Menu/UIHandlerMenu.cs

240 lines
9.5 KiB
C#

using Assets.Scripts.Classes;
using Assets.Scripts.Races;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Localization.Settings;
using UnityEngine.UI;
namespace Assets.Scripts.Menu
{
public class UIHandlerMenu : MonoBehaviour
{
public GameObject mainMenu;
public GameObject options;
public GameObject characterCreation;
// Start is called before the first frame update
void Start()
{
FileHandler.loadOptions(false);
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
SteamWorksHandler.getStandardAchievement("StartAchievement");
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public void startGame(SceneHandler sceneHandler)
{
int cityAmount = 0;
switch (GameObject.Find("dropSize").GetComponent<Dropdown>().value)
{
case 0:
cityAmount = 5;
break;
case 1:
cityAmount = 10;
break;
case 2:
cityAmount = 20;
break;
case 3:
cityAmount = 40;
break;
}
PlayerPrefs.SetInt("cityAmount", cityAmount);
PlayerPrefs.SetInt("class", GameObject.Find("dropClass").GetComponent<Dropdown>().value);
PlayerPrefs.SetInt("race", GameObject.Find("dropRace").GetComponent<Dropdown>().value);
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
PlayerPrefs.SetInt("isLoad", 0);
SteamWorksHandler.getStandardAchievement("CharAchievement");
sceneHandler.openGameScene();
}
private void setPlayerInformation()
{
string name = GameObject.Find("inName").GetComponent<InputField>().text;
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
BasicRace playerRace = new BasicRace();
BasicClass playerClass = new BasicClass();
switch (role)
{
case 0:
playerClass = new WarriorClass();
break;
case 1:
playerClass = new MageClass();
break;
case 2:
playerClass = new ThiefClass();
break;
}
switch (race)
{
case 0:
playerRace = new HumanRace();
break;
case 1:
playerRace = new ElvenRace();
break;
case 2:
playerRace = new DwarvenRace();
break;
case 3:
playerRace = new GoblinRace();
break;
case 4:
playerRace = new GiantRace();
break;
}
GameObject.Find("Player").GetComponent<Player>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
}
public void openCharacterCreation()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(1,1,1);
mainMenu.transform.localScale = new Vector3(0,0,0);
EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
}
public void closeCharacterCreation()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public void openOptions()
{
options.transform.localScale = new Vector3(1,1,1);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(0,0,0);
FileHandler.loadOptionDisplay();
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
showOptionView("audio");
}
public void closeOptions()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public string saveVideoSettings(){
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage(){
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:"+result;
return result;
}
public void updateCreationInformation()
{
setPlayerInformation();
// health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points
int[] playerstats = GameObject.Find("Player").GetComponent<Player>().getStats();
GameObject.Find("txtStrength_Creation").GetComponent<Text>().text = TextHandler.getText("strength") + " " + playerstats[4];
GameObject.Find("txtDexterity_Creation").GetComponent<Text>().text = TextHandler.getText("dexterity") + " " + playerstats[5];
GameObject.Find("txtIntelligence_Creation").GetComponent<Text>().text = TextHandler.getText("intelligence") + " " + playerstats[6];
GameObject.Find("txtHealth_Creation").GetComponent<Text>().text = TextHandler.getText("health") + " " + playerstats[1];
GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + playerstats[3];
}
public void loadGame(SceneHandler sceneHandler)
{
PlayerPrefs.SetInt("isLoad", 1);
sceneHandler.openGameScene();
}
public bool isCharacterCreation(){
return characterCreation.activeSelf;
}
public void showOptionView(string key){
GameObject optionContent = GameObject.Find("pnlContent");
for(int i = 0; i < optionContent.transform.childCount; i++){
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
}
else{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
}
}
}
public void switchLanguage(){
GameObject language = GameObject.Find("dropLanguage");
switch (language.GetComponent<Dropdown>().value)
{
case 0:
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("de");
break;
case 1:
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("en");
break;
}
}
}
}