66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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public class Quest
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{
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protected string questname;
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protected string keyword;
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protected int current;
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protected int goal;
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protected bool isFinished = false;
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protected Vector3 coordinates;
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protected GameObject display;
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public Quest(GameObject display)
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{
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this.display = display;
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}
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public virtual void update(object obj, int amount)
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{
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//empty
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}
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public void show(float positionY)
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{
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display.transform.Find("txtName").GetComponent<Text>().text = questname;
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display.transform.Find("txtAmount").GetComponent<Text>().text = current + "/" + goal;
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if (isFinished)
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{
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display.transform.Find("imgDone").GetComponent<RawImage>().color = new Color(255,255,255,255);
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}
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else
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{
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display.transform.Find("imgDone").GetComponent<RawImage>().color = new Color(255, 255, 255, 0);
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}
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float x = display.transform.localPosition.x;
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float z = display.transform.localPosition.z;
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display.transform.localPosition = new Vector3(x, positionY, z);
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}
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public int getRandomNumber(int max)
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{
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int result = 0;
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for (int i = 0; i < 50; i++)
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{
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result = Random.Range(0,max);
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}
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return result;
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}
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public bool isFinishedQuest()
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{
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return isFinished;
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}
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public void delete()
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{
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GameObject.Destroy(display);
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}
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}
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} |