2023-12-06 17:02:34 +01:00

604 lines
22 KiB
C#

using Assets.Scripts.Classes;
using Assets.Scripts.Races;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Localization.Settings;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class UIHandler : MonoBehaviour
{
public GameObject compass;
public GameObject information;
public GameObject fight;
public GameObject message;
public GameObject charactersheet;
public GameObject deathscreen;
public GameObject options;
public GameObject pauseMenu;
public GameObject playerHUD;
public GameObject questlog;
public GameObject introduction;
public GameObject tooltip;
public GameObject tutorial;
public GameObject inventory;
public GameObject waterLayer;
public UIState state;
// Start is called before the first frame update
void Start()
{
FileHandler.loadOptions(true);
}
// Update is called once per frame
void Update()
{
if (state == UIState.GAME)
{
updatePlayerHUD();
switchWaterLayer();
updateCoordinates();
if(EventSystem.current.currentSelectedGameObject != null){
EventSystem.current.SetSelectedGameObject(null);
}
}
}
private void updateCoordinates()
{
GameObject coordinates = GameObject.Find("txtCoordinates");
Vector3 position = GameObject.Find("Player").transform.position;
string tiletype = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCurrentTile().GetComponent<Tile>().getTileType().ToString();
if (tiletype != null)
{
tiletype = tiletype.Replace("Tile", "");
}
coordinates.GetComponent<Text>().text = TextHandler.getText(tiletype) + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
}
private void switchWaterLayer()
{
if (GameObject.Find("Player").transform.position.y < -1)
{
waterLayer.transform.localScale = new Vector3(1, 1, 1);
}
else
{
waterLayer.transform.localScale = new Vector3(0, 0, 0);
}
}
private void updatePlayerHUD()
{
updateHUD(GameObject.Find("Player").GetComponent<Player>());
}
public bool canPlayerMove()
{
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.QUEST || state == UIState.INVENTORY)
{
return true;
}
return false;
}
public bool canPlayerRotate()
{
if (state == UIState.GAME)
{
return true;
}
return false;
}
public bool isPlayerInFight()
{
return state == UIState.FIGHT;
}
public void startGame()
{
introduction.transform.localScale = new Vector3(0, 0, 0);
tutorial.transform.localScale = new Vector3(1, 1, 1);
showHUD();
state = UIState.TUTORIAL;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
}
public void switchCharactersheet()
{
if (state == UIState.CHARACTER)
{
closeCharactersheet();
}
else
{
openCharactersheet();
}
}
public void openOptions()
{
FileHandler.loadOptionDisplay();
hideOtherElements(options);
state = UIState.PAUSEOPTIONS;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
showOptionView("audio");
}
public void closeOptions()
{
state = UIState.PAUSE;
openPauseMenu();
}
public void openCharactersheet()
{
hideOtherElements(charactersheet);
state = UIState.CHARACTER;
if(GameObject.Find("btnStrengthIncrease").transform.localScale != new Vector3(0,0,0)){
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStrengthIncrease"));
}
}
public void closeCharactersheet()
{
charactersheet.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void switchInventory()
{
if (state == UIState.INVENTORY)
{
closeInventory();
}
else
{
openInventory();
}
}
public void openInventory()
{
hideOtherElements(inventory);
state = UIState.INVENTORY;
EventSystem.current.SetSelectedGameObject(GameObject.Find("bagOne"));
}
public void closeInventory()
{
inventory.transform.localScale = new Vector3(0, 0, 0);
GameObject.Find("pnlInventoryActions").transform.localScale = new Vector3(0,0,0);
showHUD();
state = UIState.GAME;
}
public void openFight()
{
GameObject.Find("txtRounds").GetComponent<Text>().text = "-1";
hideOtherElements(fight);
state = UIState.FIGHT;
}
public void closeFight()
{
fight.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void showHUD()
{
playerHUD.transform.localScale = new Vector3(1,1,1);
compass.transform.localScale = new Vector3(1, 1, 1);
}
public void openMainMenu()
{
GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>().openMenuScene();
}
public void switchPauseMenu()
{
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST || state == UIState.INVENTORY || state == UIState.INTRODUCTION)
{
if (state == UIState.PAUSE)
{
closePauseMenu();
}
else
{
if (state == UIState.GAME)
{
openPauseMenu();
}
else
{
hideOtherElements(null);
showHUD();
state = UIState.GAME;
}
}
}
}
public void switchQuestLog()
{
if (state == UIState.QUEST)
{
closeQuestLog();
}
else
{
openQuestLog();
}
}
public void openQuestLog()
{
questlog.GetComponent<QuestLog>().showQuests();
state = UIState.QUEST;
hideOtherElements(questlog);
EventSystem.current.SetSelectedGameObject(GameObject.Find("scrollQuestlog"));
}
public void closeQuestLog()
{
questlog.transform.localScale = new Vector3(0,0,0);
state = UIState.GAME;
showHUD();
}
public string saveVideoSettings(){
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage(){
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:"+result;
return result;
}
public void openPauseMenu()
{
hideOtherElements(pauseMenu);
state = UIState.PAUSE;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnContinue"));
}
public void closePauseMenu()
{
pauseMenu.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void showDeathScreen()
{
state = UIState.DEATH;
hideOtherElements(deathscreen);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnMenu"));
}
public void hideOtherElements(GameObject obj)
{
for (int i = 0; i < GameObject.Find("Canvas").transform.childCount; i++)
{
if (!GameObject.Find("Canvas").transform.GetChild(i).gameObject.Equals(obj))
{
GameObject.Find("Canvas").transform.GetChild(i).localScale = new Vector3(0, 0, 0);
}
}
if (obj != null)
{
obj.transform.localScale = new Vector3(1, 1, 1);
}
if (obj != fight)
{
showHUD();
}
}
public void displayInformation(string information)
{
GameObject.Find("txtObjectName").GetComponent<Text>().text = information;
this.information.transform.localScale = new Vector3(1, 1, 1);
}
public void hideInformation()
{
information.transform.localScale = new Vector3(0, 0, 0);
}
public void showMessage(string message)
{
this.message.GetComponent<LogWriter>().addMessage(message);
}
public void updateFightInterface(GameObject enemy, GameObject player)
{
updateFightInterfacePlayer(player);
updateFightInterfaceEnemy(enemy);
updateFightInterfaceActions(player);
GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
}
private void updateFightInterfaceActions(GameObject player)
{
GameObject actionFour = GameObject.Find("btnActionFour");
GameObject actionFive = GameObject.Find("btnActionFive");
GameObject actionSix = GameObject.Find("btnActionSix");
player.GetComponent<Player>().displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
player.GetComponent<Player>().displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
player.GetComponent<Player>().displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
}
private void updateFightInterfacePlayer(GameObject player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject foreground = GameObject.Find("healthForegroundPlayer");
GameObject background = GameObject.Find("healthBackgroundPlayer");
GameObject text = GameObject.Find("healthTextPlayer");
updateBar(foreground, background, text, playerStats[1] + equipment["HP"], playerStats[0]);
foreground = GameObject.Find("secondaryForegroundPlayer");
background = GameObject.Find("secondaryBackgroundPlayer");
text = GameObject.Find("secondaryTextPlayer");
updateBar(foreground, background, text, playerStats[3] + equipment["MP"], playerStats[2]);
}
private void updateFightInterfaceEnemy(GameObject enemy)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
int[] enemyStats = enemy.GetComponent<Enemy>().getStats();
GameObject foreground = GameObject.Find("healthForegroundEnemy");
GameObject background = GameObject.Find("healthBackgroundEnemy");
GameObject text = GameObject.Find("healthTextEnemy");
updateBar(foreground, background, text, enemyStats[1], enemyStats[0]);
foreground = GameObject.Find("secondaryForegroundEnemy");
background = GameObject.Find("secondaryBackgroundEnemy");
text = GameObject.Find("secondaryTextEnemy");
updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
}
public void adjustInformation(Player player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points};
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + playerStats[4] + " (+" + equipment["STR"] + ")";
GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + playerStats[5] + " (+" + equipment["DEX"] + ")";
GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + playerStats[6] + " (+" + equipment["INT"] + ")";
GameObject.Find("txtHealth").GetComponent<Text>().text = TextHandler.getText("health") + " " + playerStats[1] + " (+" + equipment["HP"] + ")";
GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + playerStats[3] + " (+" + equipment["MP"] + ")";
updateHealthUI(playerStats[0], playerStats[1] + equipment["HP"]);
updateSecondaryUI(playerStats[2], playerStats[3] + equipment["MP"]);
updateExperienceUI(playerStats[8], playerStats[9]);
player.updateName(GameObject.Find("txtName").GetComponent<Text>());
updatePoints(playerStats[10]);
player.displaySkills(GameObject.Find("pnlSkills"));
}
private void updatePoints(int points)
{
GameObject strength = GameObject.Find("btnStrengthIncrease");
GameObject dexterity = GameObject.Find("btnDexterityIncrease");
GameObject intelligence = GameObject.Find("btnIntelligenceIncrease");
GameObject health = GameObject.Find("btnHealthIncrease");
GameObject secondary = GameObject.Find("btnSecondaryIncrease");
GameObject txtPoints = GameObject.Find("txtPoints");
txtPoints.GetComponent<Text>().text = TextHandler.getText("points") + " " + points;
if (points > 0)
{
strength.transform.localScale = new Vector3(1, 1, 1);
dexterity.transform.localScale = new Vector3(1, 1, 1);
intelligence.transform.localScale = new Vector3(1, 1, 1);
health.transform.localScale = new Vector3(1, 1, 1);
secondary.transform.localScale = new Vector3(1, 1, 1);
}
else
{
strength.transform.localScale = new Vector3(0, 0, 0);
dexterity.transform.localScale = new Vector3(0, 0, 0);
intelligence.transform.localScale = new Vector3(0, 0, 0);
health.transform.localScale = new Vector3(0, 0, 0);
secondary.transform.localScale = new Vector3(0, 0, 0);
}
}
private void updateHealthUI(int health, int maxHealth)
{
GameObject fill = GameObject.Find("pnlHealthBar");
GameObject text = GameObject.Find("healthTextInformation");
updateFill(fill, text, maxHealth, health);
}
private void updateSecondaryUI(int secondary, int maxSecondary)
{
GameObject fill = GameObject.Find("pnlSecondaryBar");
GameObject text = GameObject.Find("secondaryTextInformation");
updateFill(fill, text, maxSecondary, secondary);
}
private void updateExperienceUI(int experience, int maxExperience)
{
GameObject fill = GameObject.Find("pnlExperience");
updateFill(fill, null, maxExperience, experience);
}
public void updateHUD(Player player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience};
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject information = GameObject.Find("txtInformationHUD");
player.updateNameHUD(information.GetComponent<Text>());
GameObject fill = GameObject.Find("HUD_healthFill");
updateFill(fill, null, playerStats[1] + equipment["HP"], playerStats[0]);
fill = GameObject.Find("HUD_secondaryFill");
updateFill(fill, null, playerStats[3] + equipment["MP"], playerStats[2]);
}
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
{
string text = minValue + "/" + maxValue;
double percentage = 0;
if (maxValue > 0)
{
percentage = (1 / (double)maxValue) * minValue;
}
float change = (float)(barBackground.GetComponent<RectTransform>().rect.width - (barBackground.GetComponent<RectTransform>().rect.width * percentage));
if (textField != null)
{
textField.GetComponent<Text>().text = text;
}
bar.GetComponent<RectTransform>().offsetMax = new Vector2(-change, bar.GetComponent<RectTransform>().offsetMax.y);
}
public void updateFill(GameObject fill, GameObject textField, int maxValue, int minValue)
{
string text = minValue + "/" + maxValue;
float percentage = 0;
if (maxValue > 0)
{
percentage = (1 / (float)maxValue) * minValue;
}
if (textField != null)
{
textField.GetComponent<Text>().text = text;
}
fill.GetComponent<Image>().fillAmount = percentage;
}
public void openIntroduction()
{
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();
if (PlayerPrefs.GetInt("isLoad") == 0)
{
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
hideOtherElements(introduction);
state = UIState.INTRODUCTION;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnClose"));
}
else
{
FileHandler.loadGame(GameObject.Find("Player").GetComponent<Player>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
hideOtherElements(introduction);
introduction.transform.localScale = new Vector3(0, 0, 0);
tutorial.transform.localScale = new Vector3(0,0,0);
showHUD();
state = UIState.GAME;
}
updatePlayerHUD();
}
public void closeTutorial()
{
tutorial.transform.localScale = new Vector3(0,0,0);
state = UIState.GAME;
}
public void showOptionView(string key){
GameObject optionContent = GameObject.Find("pnlContent");
for(int i = 0; i < optionContent.transform.childCount; i++){
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
}
else{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
}
}
}
public void switchLanguage(){
GameObject language = GameObject.Find("dropLanguage");
switch (language.GetComponent<Dropdown>().value)
{
case 0:
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("de");
break;
case 1:
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.GetLocale("en");
break;
}
}
}
}