52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace Assets.Scripts
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{
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public class Chest : MonoBehaviour
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{
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bool gotItem;
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// Start is called before the first frame update
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void Start()
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{
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gotItem = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void interact(){
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if (gotItem)
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{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;You already looted this chest");
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}
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else
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{
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gameObject.transform.parent.Find("Lid").GetComponent<Animator>().Play("ChestOpen");
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Item item;
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int luck = GameObject.Find("Player").GetComponent<Player>().getStats()[11];
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int type = new System.Random().Next(3);
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switch (type)
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{
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case 0:
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// Maybe add luck to increase chance for equipment
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item = new Equipment(luck);
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break;
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case 1:
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item = new Book(luck);
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break;
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default:
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item = new Item(luck);
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break;
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}
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(item);
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}
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gotItem = true;
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}
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}
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} |