44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace Assets.Scripts
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{
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public class Door : MonoBehaviour
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{
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bool hasInteracted;
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// Start is called before the first frame update
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void Start()
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{
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hasInteracted = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void interact()
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{
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if (hasInteracted)
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{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;You already tried this house");
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}
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else
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{
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int openChance = new System.Random().Next(4);
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if(openChance == 0){
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gameObject.GetComponent<Animator>().Play("DoorOpen");
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}
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else{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;This house is locked.");
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}
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}
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hasInteracted = true;
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}
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}
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}
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