53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts
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{
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public class NPC : MonoBehaviour
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{
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bool hasQuest = true;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void interact()
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{
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if (hasQuest)
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{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;You got a quest from this NPC!");
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GameObject.Find("QuestLog").GetComponent<QuestLog>().addQuest();
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hasQuest = false;
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}
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else
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{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;You already got the quest from this NPC!");
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}
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GameObject.Find("QuestLog").GetComponent<QuestLog>().removeQuests();
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}
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public bool receivedQuest(){
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return !hasQuest;
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}
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public void loadQuest(string receivedQuest){
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this.hasQuest = !bool.Parse(receivedQuest);
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}
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public string saveNPC(){
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string result = "";
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result = result + FileHandler.generateJSON("objectname", "\"" + name + "\",");
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result = result + FileHandler.generateJSON("receivedQuest", "\"" + !hasQuest + "\"");
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return result;
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}
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}
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} |