TalesOfNovariel/Assets/Scripts/WorldGenerator.cs

251 lines
8.0 KiB
C#

using Assets.Scripts;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class WorldGenerator : MonoBehaviour
{
public GameObject player;
public GameObject tile;
Dictionary<Vector3, GameObject> tiles;
GameObject currentTile;
List<GameObject> renderedTiles;
List<GameObject> toRemove;
NoiseGenerator noise;
int cityAmount = 0;
int maxCityAmount = 0;
System.Random rand = new System.Random();
// Start is called before the first frame update
void Start()
{
}
private void OnEnable()
{
tiles = new Dictionary<Vector3, GameObject>();
tiles.Add(new Vector3(0, 0, 0), GameObject.Find("Spawn"));
renderedTiles = new List<GameObject>();
currentTile = GameObject.Find("Spawn");
currentTile.GetComponent<Tile>().setPosition(new Vector3(0, 0, 0));
currentTile.GetComponent<Tile>().setBorders();
renderedTiles.Add(currentTile);
noise = new NoiseGenerator();
cityAmount = 10;
maxCityAmount = 10;
}
public bool gameWon()
{
return cityAmount <= 0;
}
public void resetGame(int cityAmount)
{
if (tiles != null)
{
foreach (GameObject tile in tiles.Values)
{
if (tile.name != "Spawn")
{
Destroy(tile);
}
}
}
player.transform.position = new Vector3(0,1.5f,0);
player.transform.rotation = Quaternion.identity;
OnEnable();
currentTile.GetComponent<Tile>().resetSpawn();
this.cityAmount = cityAmount;
maxCityAmount = cityAmount;
}
// Update is called once per frame
void Update()
{
createTile(player.transform.position.x, player.transform.position.z);
hideTile(player.transform.position.x, player.transform.position.z);
resetPlayer();
}
void resetPlayer()
{
if (player.transform.position.y <= -10)
{
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);
player.transform.SetPositionAndRotation(position, player.transform.rotation);
}
}
public void createTile(float playerX, float playerZ)
{
Vector3 pos = currentTile.GetComponent<Tile>().needConnectedTile(playerX, playerZ);
if (!tiles.ContainsKey(pos) && pos.y == 0)
{
string name = "";
int chance = rand.Next(1,11);
Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
GameObject newTile = Instantiate(tile, mapPos, Quaternion.identity);
if (chance == 1)
{
if (cityAmount > 0)
{
name = "City";
cityAmount--;
SteamWorksHandler.getStandardAchievement("CityAchievement");
}
}
noise.applyNoise(newTile, name);
if(name.Length <= 0){
name = tile.name;
}
if (name.Contains("_"))
{
name = name.Split('_')[0];
}
newTile.name = name + "_" + tiles.Count;
newTile.GetComponent<Tile>().generateTile(pos, name);
tiles.Add(pos, newTile);
renderedTiles.Add(newTile);
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
}
else
{
if (tiles.ContainsKey(pos) && pos.y == 0)
{
if (!tiles[pos].GetComponent<Renderer>().enabled)
{
tiles[pos].GetComponent<Tile>().changeRenderer();
renderedTiles.Add(tiles[pos]);
}
}
}
}
public void hideTile(float playerX, float playerZ)
{
if (currentTile.GetComponent<Tile>().leftTile(playerX, playerZ))
{
renderedTiles.Remove(currentTile);
foreach (GameObject tile in renderedTiles)
{
if (tile.GetComponent<Tile>().enteredTile(playerX, playerZ))
{
currentTile = tile;
break;
}
}
updateRenderedTiles();
}
if (currentTile.GetComponent<Tile>().removeConnectedTiles(playerX, playerZ))
{
updateRenderedTiles();
}
}
private void updateRenderedTiles()
{
toRemove = new List<GameObject>();
foreach (GameObject tile in renderedTiles)
{
if (!tile.Equals(currentTile))
{
tile.GetComponent<Tile>().changeRenderer();
toRemove.Add(tile);
}
}
foreach (GameObject tile in toRemove)
{
renderedTiles.Remove(tile);
}
}
public GameObject getCurrentTile()
{
return currentTile;
}
public string saveGame()
{
string result = "";
int counter = 0;
string savePath = "";
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
result = result + "\"map\": {\r\n";
foreach (GameObject tile in tiles.Values)
{
if (tile.name != "Spawn")
{
savePath = "./save/tile" + counter + ".json";
result = result + "\"tile" + counter + "\": \"" + savePath + "\"";
tile.GetComponent<Tile>().saveTile(savePath);
if (tile.GetComponent<Tile>().getTileType() == "CityTile")
{
FileHandler.saveNoise("\r\n}", savePath);
}
else
{
noise.saveTile(tile, savePath);
}
if (counter < tiles.Count - 2)
{
result = result + ",\r\n";
}
counter++;
}
}
result = result + "\r\n}";
return result;
}
public void loadWorld(JToken json)
{
resetGame(0);
cityAmount = (int)json["cityAmount"];
maxCityAmount = (int)json["maxCityAmount"];
string[] vectorParts = json["currentTile"].ToString().Split('/');
Vector3 current = new Vector3(float.Parse(vectorParts[0]), float.Parse(vectorParts[1]), float.Parse(vectorParts[2]));
GameObject loadedTile;
Vector3 mapPos;
Vector3 pos;
foreach (JProperty tilePath in json["map"])
{
JToken jsonData = JObject.Parse(FileHandler.loadTile(tilePath.Value.ToString()));
vectorParts = jsonData["position"].ToString().Split('/');
pos = new Vector3(float.Parse(vectorParts[0]), float.Parse(vectorParts[1]), float.Parse(vectorParts[2]));
mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
if (jsonData["tiletype"].ToString() == "CityTile")
{
loadedTile = Instantiate(tile, mapPos, Quaternion.identity);
}
else
{
loadedTile = Instantiate(tile, mapPos, Quaternion.identity);
loadedTile.GetComponent<Tile>().loadTile(jsonData, pos);
noise.loadTile(loadedTile, jsonData["vertices"], jsonData["colors"]);
}
tiles.Add(pos, loadedTile);
renderedTiles.Add(loadedTile);
}
currentTile = tiles[current];
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);
player.transform.SetPositionAndRotation(position, player.transform.rotation);
updateRenderedTiles();
}
public int getCityAmount()
{
return maxCityAmount;
}
}