2023-12-13 15:33:12 +01:00

206 lines
6.8 KiB
C#

using Assets.Scripts;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Tile : MonoBehaviour
{
Vector3 position;
System.Random rand = new System.Random();
TileType tiletype;
GameObject contentGenerator;
List<GameObject> aliveEnemies = new List<GameObject>();
public void generateTile(Vector3 pos, TileType type)
{
tiletype = type;
SteamWorksHandler.getForestAchievement(type.ToString());
contentGenerator = GameObject.Find("ContentGenerator");
setPosition(pos);
generateContent();
}
public void Update()
{
}
public void generateContent()
{
foreach (Vector3 position in getSpawnLocations())
{
spawnObject(position);
}
}
public List<Vector3> getSpawnLocations()
{
List<Vector3> list = new List<Vector3>();
int objectAmount = rand.Next(20, 101);
Vector3 newPoint;
while(list.Count < objectAmount){
newPoint = new Vector3(rand.Next(-40, 40) + 100 * position.x, 50, rand.Next(-40, 40) + 100 * position.z);
if (!list.Contains(newPoint))
{
list.Add(newPoint);
}
}
return list;
}
public void spawnObject(Vector3 position)
{
int chance = rand.Next(1, 101);
if (chance >= 25)
{
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
if (content != null)
{
float verticeX = position.x / 10;
float verticeZ = position.z / 10;
Vector3 vertice = new Vector3(Mathf.Round(verticeX), 0, Mathf.Round(verticeZ));
Vector3[] vertices = gameObject.GetComponent<MeshFilter>().mesh.vertices;
foreach(Vector3 v in vertices){
if(v.x == vertice.x && v.z == vertice.z){
position.y = v.y;
break;
}
}
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);
if (obj.tag.Contains("Enemy"))
{
aliveEnemies.Add(obj);
}
}
}
}
public void setPosition(Vector3 position)
{
this.position = position;
}
public Vector3 getPosition()
{
return position;
}
public void enemyKilled(GameObject enemy)
{
aliveEnemies.Remove(enemy);
Destroy(enemy);
}
public TileType getTileType()
{
return tiletype;
}
public void saveTile(string path)
{
string result = "{\r\n";
GameObject obj;
result = result + FileHandler.generateJSON("tiletype", "\"" + tiletype + "\"") + ",\r\n";
result = result + FileHandler.generateJSON("tilename", "\"" + name + "\"") + ",\r\n";
result = result + FileHandler.generateJSON("position", "\"" + position.x + "/" + position.y + "/" + position.z + "\"") + ",\r\n";
result = result + "\"objects\": {\r\n";
for (int i = 0; i < gameObject.transform.childCount; i++)
{
obj = gameObject.transform.GetChild(i).gameObject;
result = result + "\"object" + i + "\": {\r\n";
result = result + FileHandler.generateJSON("position", "\"" + obj.transform.position.x + "/" + obj.transform.position.y + "/" + obj.transform.position.z + "\"") + ",\r\n";
if (obj.tag.Contains("Enemy"))
{
result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
}
else if (obj.name.ToLower().Contains("house"))
{
result = result + obj.transform.Find("Door").GetComponent<Door>().saveHouse() + "\r\n}";
}
else if (obj.name.ToLower().Contains("npc"))
{
result = result + obj.GetComponent<NPC>().saveNPC() + "\r\n}";
}
else
{
result = result + FileHandler.generateJSON("objectname", "\"" + obj.name + "\"") + "\r\n}";
}
if (i < gameObject.transform.childCount - 1)
{
result = result + ",\r\n";
}
}
result = result + "\r\n},";
FileHandler.saveTile(result, path);
}
public string saveCurrent()
{
string result = "";
result = result + "\"" + position.x + "/" + position.y + "/" + position.z + "\"";
return result;
}
public void loadTile(JToken json, Vector3 pos)
{
var jsonData = JObject.Parse(json["objects"].ToString()).Children();
List<JToken> tokens = jsonData.Children().ToList();
contentGenerator = GameObject.Find("ContentGenerator");
GameObject spawnedObject;
Vector3 position;
foreach (JToken obj in tokens)
{
if (obj["objectname"] != null)
{
if (obj["objectname"].ToString() != "pnlWater")
{
spawnedObject = contentGenerator.GetComponent<ContentGenerator>().loadObject(obj);
}
else
{
spawnedObject = null;
}
}
else
{
spawnedObject = contentGenerator.GetComponent<ContentGenerator>().loadEnemy(obj);
}
if (spawnedObject != null)
{
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
spawnedObject.transform.parent = gameObject.transform;
if (spawnedObject.tag.Contains("Enemy"))
{
aliveEnemies.Add(spawnedObject);
if (obj["health"] != null)
{
spawnedObject.GetComponent<Enemy>().loadEnemy(obj);
}
}
else if (spawnedObject.name.ToLower().Contains("house"))
{
spawnedObject.transform.Find("Door").GetComponent<Door>().loadHouse(obj);
}
else if (spawnedObject.tag.ToLower().Contains("npc"))
{
spawnedObject.GetComponent<NPC>().loadQuest(obj["receivedQuest"].ToString());
}
}
}
tiletype = (TileType)Enum.Parse(typeof(TileType), json["tiletype"].ToString());
setPosition(pos);
}
public List<TileType> getPossibleNeighbours()
{
return TileTypeMethods.getPossibleNeighbours(tiletype);
}
}