300 lines
8.8 KiB
C#
300 lines
8.8 KiB
C#
using Assets.Scripts;
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using Newtonsoft.Json.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class Tile : MonoBehaviour
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{
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Vector3 position;
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float borderNorth;
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float borderEast;
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float borderSouth;
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float borderWest;
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System.Random rand = new System.Random();
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string tiletype;
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GameObject contentGenerator;
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List<GameObject> aliveEnemies = new List<GameObject>();
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List<GameObject> deadEnemies = new List<GameObject>();
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public void generateTile(Vector3 pos, string type)
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{
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if (tiletype == null)
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{
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tiletype = type;
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}
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contentGenerator = GameObject.Find("ContentGenerator");
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setPosition(pos);
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setBorders();
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generateContent();
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}
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public void setBorders()
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{
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borderNorth = position.z * 100 + 50;
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borderEast = position.x * 100 + 50;
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borderSouth = position.z * 100 - 50;
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borderWest = position.x * 100 - 50;
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}
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public void generateContent()
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{
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if (!tiletype.ToLower().Equals("City"))
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{
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foreach (Vector3 position in getSpawnLocations())
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{
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spawnObject(position);
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}
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}
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}
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public List<Vector3> getSpawnLocations()
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{
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List<Vector3> list = new List<Vector3>();
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int xChange = 0;
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int zChange = 0;
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for (float i = borderNorth - 10; i >= borderSouth + 10; i = i - 10)
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{
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for (float j = borderWest + 10; j <= borderEast - 10; j = j + 10)
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{
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xChange = rand.Next(-4, +4);
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zChange = rand.Next(-4, +4);
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list.Add(new Vector3(j + xChange, 5, i + zChange));
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}
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}
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return list;
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}
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public void spawnObject(Vector3 position)
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{
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int chance = rand.Next(1, 101);
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if (chance >= 50)
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{
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GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype);
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if (content != null)
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{
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GameObject obj = Instantiate(content, position, Quaternion.identity);
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obj.transform.parent = gameObject.transform;
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if (obj.tag.Contains("Enemy"))
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{
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aliveEnemies.Add(obj);
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}
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}
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}
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}
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public void setPosition(Vector3 position)
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{
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this.position = position;
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}
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public Vector3 getPosition()
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{
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return position;
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}
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public void setType(string tiletype)
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{
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this.tiletype = tiletype;
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}
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public bool leftTile(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10)
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{
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changeRenderer();
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result = true;
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}
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return result;
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}
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public void changeRenderer()
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{
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foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
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{
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if (!deadEnemies.Contains(rigid.gameObject))
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{
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rigid.useGravity = !rigid.useGravity;
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}
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}
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foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
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{
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if (!deadEnemies.Contains(rend.gameObject))
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{
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rend.enabled = !rend.enabled;
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}
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}
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foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
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{
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if (!deadEnemies.Contains(col.gameObject))
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{
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col.enabled = !col.enabled;
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}
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}
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}
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public void resetSpawn()
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{
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foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
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{
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rigid.useGravity = true;
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}
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foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
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{
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rend.enabled = true;
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}
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foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
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{
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col.enabled = true;
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}
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}
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public bool enteredTile(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth)
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{
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result = true;
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}
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return result;
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}
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public Vector3 needConnectedTile(float playerX, float playerZ)
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{
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Vector3 result = new Vector3(position.x, 1, position.z);
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if (playerX >= borderEast - 10)
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{
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result.x = result.x + 1;
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result.y = 0;
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}
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else if(playerX <= borderWest + 10)
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{
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result.x = result.x - 1;
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result.y = 0;
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}
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if (playerZ >= borderNorth - 10)
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{
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result.z = result.z + 1;
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result.y = 0;
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}
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else if(playerZ <= borderSouth + 10)
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{
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result.z = result.z - 1;
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result.y = 0;
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}
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return result;
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}
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public bool removeConnectedTiles(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10)
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{
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result = true;
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}
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return result;
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}
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public void enemyKilled(GameObject enemy)
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{
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deadEnemies.Add(enemy);
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enemy.GetComponent<Rigidbody>().useGravity = false;
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enemy.GetComponent<Renderer>().enabled = false;
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enemy.GetComponent<Collider>().enabled = false;
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aliveEnemies.Remove(enemy);
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}
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public string getTileType()
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{
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return tiletype;
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}
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public void saveTile(string path)
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{
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string result = "{\r\n";
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GameObject obj;
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result = result + FileHandler.generateJSON("tiletype", "\"" + tiletype + "\"") + ",\r\n";
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result = result + FileHandler.generateJSON("position", "\"" + position.x + "/" + position.y + "/" + position.z + "\"") + ",\r\n";
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result = result + "\"objects\": {\r\n";
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for (int i = 0; i < gameObject.transform.childCount; i++)
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{
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obj = gameObject.transform.GetChild(i).gameObject;
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result = result + "\"object" + i + "\": {\r\n";
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result = result + FileHandler.generateJSON("position", "\"" + obj.transform.position.x + "/" + obj.transform.position.y + "/" + obj.transform.position.z + "\"") + ",\r\n";
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if (obj.tag.Contains("Enemy"))
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{
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result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
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}
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else
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{
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result = result + FileHandler.generateJSON("objectname", "\"" + obj.name + "\"") + "\r\n}";
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}
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if (i < gameObject.transform.childCount - 1)
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{
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result = result + ",\r\n";
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}
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}
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result = result + "\r\n},";
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FileHandler.saveTile(result, path);
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}
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public string saveCurrent()
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{
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string result = "";
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result = result + "\"" + position.x + "/" + position.y + "/" + position.z + "\"";
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return result;
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}
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public void loadTile(JToken json, Vector3 pos)
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{
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var jsonData = JObject.Parse(json["objects"].ToString()).Children();
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List<JToken> tokens = jsonData.Children().ToList();
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contentGenerator = GameObject.Find("ContentGenerator");
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GameObject spawnedObject;
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Vector3 position;
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foreach (JToken obj in tokens)
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{
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if (obj["objectname"] != null)
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{
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if (obj["objectname"].ToString() != "pnlWater")
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{
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spawnedObject = contentGenerator.GetComponent<ContentGenerator>().loadObject(obj);
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}
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else
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{
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spawnedObject = null;
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}
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}
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else
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{
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spawnedObject = contentGenerator.GetComponent<ContentGenerator>().loadEnemy(obj);
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}
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if (spawnedObject != null)
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{
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position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
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spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
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spawnedObject.transform.parent = gameObject.transform;
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if (spawnedObject.tag.Contains("Enemy"))
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{
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aliveEnemies.Add(spawnedObject);
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if (obj["health"] != null)
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{
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spawnedObject.GetComponent<Enemy>().loadEnemy(obj);
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}
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}
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}
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}
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tiletype = json["tiletype"].ToString();
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setPosition(pos);
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setBorders();
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}
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}
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