120 lines
3.4 KiB
C#
120 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Assets.Scripts
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{
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public class FileHandler
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{
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static StreamWriter sw;
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public static void saveGame(string data, string path)
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{
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sw = new StreamWriter(path);
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sw.Write(data);
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sw.Flush();
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sw.Close();
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}
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public static void loadGame(Player player, WorldGenerator worldGenerator, Inventory inventory)
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{
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if (hasSaveFile())
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{
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string[] lines = File.ReadAllLines("./save.json");
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string jsonString = "";
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foreach (string line in lines)
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{
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jsonString = jsonString + line.Replace("\r\n", "");
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}
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JObject json = JsonConvert.DeserializeObject<JObject>(jsonString);
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player.loadPlayer(json["player"]);
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worldGenerator.loadWorld(json["world"]);
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inventory.loadInventory(json["inventory"]);
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}
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}
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public static void saveAudio(string path, float music, float effects)
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{
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sw = new StreamWriter(path);
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sw.WriteLine("Music:" + music);
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sw.WriteLine("Effects:" + effects);
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sw.Flush();
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}
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public static void loadAudio(string path, AudioSource cameraAudio, AudioSource playerAudio)
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{
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if (File.Exists(path))
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{
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string[] lines = File.ReadAllLines(path);
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cameraAudio.volume = float.Parse(lines[0].Split(':')[1]);
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playerAudio.volume = float.Parse(lines[1].Split(':')[1]);
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}
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else
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{
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sw = File.CreateText(path);
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sw.WriteLine("Music:0.5");
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sw.WriteLine("Effects:0.5");
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sw.Flush();
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}
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}
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public static string generateJSON(string key, object value)
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{
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return "\"" + key + "\": " + value;
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}
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public static bool hasSaveFile()
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{
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return File.Exists("./save.json");
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}
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public static void saveTile(string content, string path)
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{
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sw = new StreamWriter(path);
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sw.Write(content);
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sw.Flush();
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sw.Close();
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}
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public static void saveNoise(string content, string path)
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{
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sw = new StreamWriter(path, true);
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sw.Write(content);
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sw.Flush();
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sw.Close();
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}
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public static void generateDirectory()
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{
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if (Directory.Exists("./save/"))
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{
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foreach (string file in Directory.GetFiles("./save/"))
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{
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File.Delete(file);
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}
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}
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else
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{
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Directory.CreateDirectory("./save/");
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}
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}
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public static string loadTile(string path)
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{
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string result = "";
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string[] lines = File.ReadAllLines(path);
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foreach (string line in lines)
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{
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result = result + line.Replace("\r\n", "");
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}
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return result;
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}
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}
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}
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