41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
using Assets.Scripts.Player;
|
|
|
|
namespace Assets.Scripts
|
|
{
|
|
public class TooltipHandler : MonoBehaviour
|
|
{
|
|
public GameObject tooltip;
|
|
PlayerGameObject player;
|
|
UIHandler uihandler;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
|
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void showTooltip(string text)
|
|
{
|
|
tooltip.transform.Find("txtTooltip").GetComponent<Text>().text = text;
|
|
tooltip.transform.localScale = new Vector3(1,1,1);
|
|
}
|
|
|
|
public void hideToolTip()
|
|
{
|
|
tooltip.transform.localScale = new Vector3(0,0,0);
|
|
}
|
|
}
|
|
|
|
} |