91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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public class PlayerCamera : MonoBehaviour
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{
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UIHandler uihandler;
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// Start is called before the first frame update
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void Start()
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{
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void FixedUpdate()
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{
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showInformation();
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}
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public GameObject interactWithObject()
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{
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RaycastHit hit;
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if (Physics.Raycast(transform.position, transform.forward, out hit, 3))
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{
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if (hit.collider.gameObject.tag.ToLower().Contains("object"))
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{
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return hit.collider.gameObject;
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}
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}
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return null;
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}
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void showInformation()
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{
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RaycastHit hit;
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if (Physics.Raycast(transform.position, transform.forward, out hit, Mathf.Infinity))
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{
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if (hit.collider.gameObject.tag.ToLower().Contains("object"))
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{
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string obj = hit.collider.gameObject.tag.Split(':')[1];
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switch (obj.ToLower())
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{
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case "tree":
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displayInformation("Tree");
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break;
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case "stone":
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displayInformation("Stone");
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break;
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case "npc":
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displayInformation("NPC");
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break;
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case "enemy":
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displayInformation(hit.collider.gameObject.GetComponent<Enemy>().getEnemyName());
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break;
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case "city":
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displayInformation("City");
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break;
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case "house":
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displayInformation("House");
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break;
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}
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}
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}
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else
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{
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uihandler.hideInformation();
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}
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}
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private void displayInformation(string information)
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{
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if (!uihandler.isPlayerInFight())
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{
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uihandler.displayInformation(information);
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}
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else
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{
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uihandler.hideInformation();
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}
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}
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}
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} |