131 lines
4.2 KiB
C#

using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Assets.Scripts.Player;
public class Fight : MonoBehaviour
{
GameObject tile;
GameObject enemy;
GameObject player;
System.Random rand = new System.Random();
UIHandler uihandler;
public void startFight(GameObject tile, GameObject enemy, GameObject player)
{
this.tile = tile;
this.enemy = enemy;
this.player = player;
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y + 180f, 0);
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
uihandler.openFight();
uihandler.updateFightInterface(enemy, player);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnActionOne"));
}
private void endFight()
{
uihandler.closeFight();
}
public void playerAction(int index)
{
int playerDamage = 0;
int skillnumber = -1;
bool escapedSuccesfully = false;
switch (index)
{
case 1:
if (rand.Next(1, 11) <= 3)
{
escapedSuccesfully = true;
endFight();
uihandler.showMessage("INFORMATION;" + TextHandler.getText("escape"));
}
else
{
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
}
break;
case 2:
//User waits
break;
case 3:
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
break;
case 4:
skillnumber = 0;
break;
case 5:
skillnumber = 1;
break;
case 6:
skillnumber = 2;
break;
}
if (skillnumber != -1)
{
playerDamage = player.GetComponent<PlayerGameObject>().castSkill(skillnumber);
}
player.GetComponent<PlayerGameObject>().reduceCooldown(skillnumber);
player.GetComponent<PlayerGameObject>().regainSecondary();
bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
if (isDead)
{
if (enemy.GetComponent<Enemy>().getEnemyName() == "Slime (Boss)")
{
SteamWorksHandler.getStandardAchievement("BossAchievement");
}
endFight();
tile.GetComponent<Tile>().enemyKilled(enemy);
player.GetComponent<PlayerGameObject>().enemyKilled();
player.GetComponent<PlayerGameObject>().gainExperience(enemy.GetComponent<Enemy>().getExperience());
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(enemy.GetComponent<Enemy>().getItem());
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("kill", enemy, 1);
}
else
{
int chance = escapedSuccesfully ? 3 : 10;
if (rand.Next(1, 11) <= chance)
{
enemyAction();
uihandler.updateFightInterface(enemy, player);
}
}
}
public void enemyAction()
{
int enemyDamage = -1;
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
int[] enemyStats = enemy.GetComponent<Enemy>().getStats();
int index = rand.Next(0, 2);
if (index == 1 && enemyStats[2] <= 0)
{
index = 0;
}
switch (index)
{
case 0:
enemyDamage = enemy.GetComponent<Enemy>().calculateDamage();
break;
case 1:
enemyDamage = enemy.GetComponent<Enemy>().calculateHeavy();
break;
}
if (player.GetComponent<PlayerGameObject>().takeDamage(enemyDamage))
{
SteamWorksHandler.getStandardAchievement("DeathAchievement");
uihandler.showDeathScreen();
}
}
}